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<title>candy_gear.git/test, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>https://git.linhares.blue/candy_gear.git/atom?h=master</id>
<link rel='self' href='https://git.linhares.blue/candy_gear.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/'/>
<updated>2025-06-21T19:51:22+00:00</updated>
<entry>
<title>refa Remove View2D</title>
<updated>2025-06-21T19:51:22+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2025-06-21T19:51:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=8bedf8a366cb6c1179bc89678c863517b9356d48'/>
<id>urn:sha1:8bedf8a366cb6c1179bc89678c863517b9356d48</id>
<content type='text'>
View2D is almost useless and add too much complexity for the engine,
so I am removing it.
</content>
</entry>
<entry>
<title>fixt Use bone from mesh when animating model</title>
<updated>2025-03-21T14:42:09+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2025-03-19T19:20:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=600a4f7586a31990cfdb02ab811768ca6afc909e'/>
<id>urn:sha1:600a4f7586a31990cfdb02ab811768ca6afc909e</id>
<content type='text'>
* src/blu_cat/gra/skeletal_model.cpp (SkeletalModel::tick): Use bone
position from mesh.  Not using it was a bug.
</content>
</entry>
<entry>
<title>feat Add headers to skeletal mesh</title>
<updated>2025-03-12T16:07:35+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2025-03-11T22:39:20+00:00</published>
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<id>urn:sha1:daa767aa5ea95fa2386c5ecaff31bd5598c43700</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat Add header to static mesh files</title>
<updated>2025-03-11T17:40:03+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2025-03-11T17:40:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=d08bd8ff81344e02649cc3bed02b95d895a66bcf'/>
<id>urn:sha1:d08bd8ff81344e02649cc3bed02b95d895a66bcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixt Make skeletal mesh work properly</title>
<updated>2024-03-23T22:12:24+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2024-03-23T22:05:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=8acb4a0aad7f4d1b2438010d487489a9641e30cb'/>
<id>urn:sha1:8acb4a0aad7f4d1b2438010d487489a9641e30cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refa Use quaternion for orientation</title>
<updated>2024-03-23T22:12:24+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2024-02-06T20:37:20+00:00</published>
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<id>urn:sha1:bf240d7eeaa89657462b705849fde56e54e237db</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat Render sprite in a 3D position</title>
<updated>2023-10-09T18:58:14+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2023-10-09T17:46:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=ba447583c74d44c6b07c5409918207157f921efe'/>
<id>urn:sha1:ba447583c74d44c6b07c5409918207157f921efe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat Create skeletal mesh</title>
<updated>2023-09-15T17:12:15+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2023-09-07T18:14:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=25bf78bfb4785e2cbed683cc56d3cec4271d8b5a'/>
<id>urn:sha1:25bf78bfb4785e2cbed683cc56d3cec4271d8b5a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat Create an interface to read binary files</title>
<updated>2023-06-28T13:43:13+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2023-06-23T23:45:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=8cb751ff015271e1844feece5db2113eaec64af3'/>
<id>urn:sha1:8cb751ff015271e1844feece5db2113eaec64af3</id>
<content type='text'>
* test/meshes/cube.cgmesh: Store data using Big-Endian order.
</content>
</entry>
<entry>
<title>refa Sprite receives floats instead of Vector4D</title>
<updated>2023-05-29T19:04:16+00:00</updated>
<author>
<name>Frederico Linhares</name>
<email>fred@linhares.blue</email>
</author>
<published>2023-05-29T13:54:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.linhares.blue/candy_gear.git/commit/?id=7f7515f22517509fb93ee1615c72006dca6abb03'/>
<id>urn:sha1:7f7515f22517509fb93ee1615c72006dca6abb03</id>
<content type='text'>
* lib/menu.rb: Uses the new interface for Sprite.
* src/sprite.cpp (Sprite#new, Sprite#draw): By requiring a Vector4D as
an argument, sometimes the code calling a Sprite method needs to
instantiate a Vector4D and use the stance once. The functions now
require four float variables to eliminate this unnecessary
instantiation.
</content>
</entry>
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