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-rw-r--r--lib/menu.rb89
-rw-r--r--src/sprite.cpp23
-rw-r--r--src/vk/sprite.cpp11
-rw-r--r--src/vk/sprite.hpp2
-rw-r--r--test/src/mode/demo.rb19
5 files changed, 76 insertions, 68 deletions
diff --git a/lib/menu.rb b/lib/menu.rb
index 9f4c55c..3921147 100644
--- a/lib/menu.rb
+++ b/lib/menu.rb
@@ -41,7 +41,7 @@ module CandyGear
@sprites = {
arrow_select: Sprite.new(
- @texture, Vector4D.new(1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0))
+ @texture, 1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0)
}
end
@@ -64,23 +64,23 @@ module CandyGear
@sprites = {
arrow_select: Sprite.new(
- @texture, Vector4D.new(1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0)),
+ @texture, 1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0),
box_top_left: Sprite.new(
- @texture, Vector4D.new(0.0, 0.0, 1.0/3.0, 1.0/3.0)),
+ @texture, 0.0, 0.0, 1.0/3.0, 1.0/3.0),
box_top: Sprite.new(
- @texture, Vector4D.new(1.1/3.0, 0.0, 1.9/3.0, 1.0/3.0)),
+ @texture, 1.1/3.0, 0.0, 1.9/3.0, 1.0/3.0),
box_top_right: Sprite.new(
- @texture, Vector4D.new(2.0/3.0, 0.0, 1.0, 1.0/3.0)),
+ @texture, 2.0/3.0, 0.0, 1.0, 1.0/3.0),
box_left: Sprite.new(
- @texture, Vector4D.new(0.0, 1.1/3.0, 1.0/3.0, 1.9/3.0)),
+ @texture, 0.0, 1.1/3.0, 1.0/3.0, 1.9/3.0),
box_right: Sprite.new(
- @texture, Vector4D.new(2.0/3.0, 1.1/3.0, 1.0, 1.9/3.0)),
+ @texture, 2.0/3.0, 1.1/3.0, 1.0, 1.9/3.0),
box_bottom_left: Sprite.new(
- @texture, Vector4D.new(0.0, 2.0/3.0, 1.0/3.0, 1.0)),
+ @texture, 0.0, 2.0/3.0, 1.0/3.0, 1.0),
box_bottom: Sprite.new(
- @texture, Vector4D.new(1.1/3.0, 2.0/3.0, 1.9/3.0, 1.0)),
+ @texture, 1.1/3.0, 2.0/3.0, 1.9/3.0, 1.0),
box_bottom_right: Sprite.new(
- @texture, Vector4D.new(2.0/3.0, 2.0/3.0, 1.0, 1.0))
+ @texture, 2.0/3.0, 2.0/3.0, 1.0, 1.0)
}
end
@@ -91,45 +91,44 @@ module CandyGear
num_vertical_sprites += 1 if height % @border_height > 0;
# Draw the corners.
- @sprites[:box_top_left].draw(
- view, Vector4D.new(x, y, border_width, border_height));
+ @sprites[:box_top_left].draw(view, x, y, border_width, border_height);
@sprites[:box_top_right].draw(
- view, Vector4D.new(
- @border_width * (num_horizontal_sprites + 1) + x, y,
- border_width, border_height));
+ view,
+ @border_width * (num_horizontal_sprites + 1) + x, y,
+ border_width, border_height);
@sprites[:box_bottom_left].draw(
- view, Vector4D.new(
- x, @border_height * (num_vertical_sprites + 1) + y,
- border_width, border_height));
+ view,
+ x, @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height);
@sprites[:box_bottom_right].draw(
- view, Vector4D.new(
- @border_width * (num_horizontal_sprites + 1) + x,
- @border_height * (num_vertical_sprites + 1) + y,
- border_width, border_height));
+ view,
+ @border_width * (num_horizontal_sprites + 1) + x,
+ @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height);
# Draw the edges.
num_horizontal_sprites.times do |i|
# Top
@sprites[:box_top].draw(
- view, Vector4D.new(@border_width * (i + 1) + x, y,
- border_width, border_height));
+ view, @border_width * (i + 1) + x, y,
+ border_width, border_height);
# Bottom
@sprites[:box_bottom].draw(
- view, Vector4D.new(@border_width * (i + 1) + x,
- @border_height * (num_vertical_sprites + 1) + y,
- border_width, border_height));
+ view, @border_width * (i + 1) + x,
+ @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height);
end
num_vertical_sprites.times do |i|
# Left
@sprites[:box_left].draw(
- view, Vector4D.new(
- x, @border_height * (i + 1) + y, border_width, border_height));
+ view,
+ x, @border_height * (i + 1) + y, border_width, border_height);
# Right
@sprites[:box_right].draw(
- view, Vector4D.new(
- @border_width * (num_horizontal_sprites + 1) + x,
- @border_height * (i + 1) + y,
- border_width, border_height));
+ view,
+ @border_width * (num_horizontal_sprites + 1) + x,
+ @border_height * (i + 1) + y,
+ border_width, border_height);
end
end
end
@@ -157,7 +156,7 @@ module CandyGear
@options = options.map do |opt|
texture = Texture.from_text(menu_view.font, opt[:text])
Option.new(
- Sprite.new(texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0)),
+ Sprite.new(texture, 0, 0, 1.0, 1.0),
opt[:action],
texture.width,
texture.height);
@@ -201,20 +200,20 @@ module CandyGear
@options.each_with_index do |opt, i|
opt.text.draw(
- @view, Vector4D.new(
- @pos_x + @menu_view.border_width +
- @menu_view.border_width,
- @pos_y + @menu_view.border_height +
- @option_max_height * i,
- opt.width, opt.height));
+ @view,
+ @pos_x + @menu_view.border_width +
+ @menu_view.border_width,
+ @pos_y + @menu_view.border_height +
+ @option_max_height * i,
+ opt.width, opt.height);
end
@menu_view.sprites[:arrow_select].draw(
- @view, Vector4D.new(
- @pos_x + @menu_view.border_width,
- @pos_y + @menu_view.border_height +
- @option_max_height * @current_option,
- @menu_view.border_width, @menu_view.border_height));
+ @view,
+ @pos_x + @menu_view.border_width,
+ @pos_y + @menu_view.border_height +
+ @option_max_height * @current_option,
+ @menu_view.border_width, @menu_view.border_height);
end
end
end
diff --git a/src/sprite.cpp b/src/sprite.cpp
index c72f7c5..8f25f03 100644
--- a/src/sprite.cpp
+++ b/src/sprite.cpp
@@ -35,19 +35,24 @@ const struct mrb_data_type cg_sprite_type = { "CG_Sprite", cg_free_sprite };
static mrb_value
cg_cSprite_initialize(mrb_state *mrb, mrb_value self)
{
- std::shared_ptr<glm::vec4> *vector_4d;
+ mrb_float x, y, w, h;
+ glm::vec4 vector_4d;
std::shared_ptr<VK::Texture> *texture;
std::shared_ptr<VK::Sprite> *ptr;
mrb_get_args(
- mrb, "dd", &texture, &cg_texture_type, &vector_4d, &cg_vector_4d_type);
+ mrb, "dffff", &texture, &cg_texture_type, &x, &y, &w, &h);
ptr = (std::shared_ptr<VK::Sprite>*)DATA_PTR(self);
if(ptr) mrb_free(mrb, ptr);
ptr = (std::shared_ptr<VK::Sprite>*)mrb_malloc(
mrb, sizeof(std::shared_ptr<VK::Sprite>));
+ vector_4d.x = x;
+ vector_4d.y = y;
+ vector_4d.z = w;
+ vector_4d.w = h;
new(ptr)std::shared_ptr<VK::Sprite>(
- std::make_shared<VK::Sprite>(*texture, *vector_4d->get()));
+ std::make_shared<VK::Sprite>(*texture, vector_4d));
mrb_data_init(self, ptr, &cg_sprite_type);
return self;
@@ -58,16 +63,14 @@ cg_cSprite_draw(mrb_state *mrb, mrb_value self)
{
mrb_value view_value;
VK::View2D *view_2d;
- std::shared_ptr<glm::vec4> *position;
+ mrb_float x, y, w, h;
auto ptr = (std::shared_ptr<VK::Sprite>*)DATA_PTR(self);
- mrb_get_args(mrb, "od", &view_value, &position, &cg_vector_4d_type);
+ mrb_get_args(mrb, "offff", &view_value, &x, &y, &w, &h);
view_2d = cg_cView_to_view_2d(mrb, view_value);
- glm::vec4 rect(
- (*position)->x, (*position)->y,
- (*position)->x + (*position)->z, (*position)->y + (*position)->w);
+ glm::vec4 rect(x, y, x + w, y + h);
auto &positions = view_2d->sprites_to_draw[
cg_core.vk_swapchain->current_frame][*ptr];
positions.push_back(rect);
@@ -84,6 +87,6 @@ cg_sprite_init(mrb_state *mrb)
cg_cSprite = mrb_define_class_under(mrb, cg_m, "Sprite", mrb->object_class);
MRB_SET_INSTANCE_TT(cg_cSprite, MRB_TT_DATA);
mrb_define_method(
- mrb, cg_cSprite, "initialize", cg_cSprite_initialize, MRB_ARGS_REQ(2));
- mrb_define_method(mrb, cg_cSprite, "draw", cg_cSprite_draw, MRB_ARGS_REQ(2));
+ mrb, cg_cSprite, "initialize", cg_cSprite_initialize, MRB_ARGS_REQ(5));
+ mrb_define_method(mrb, cg_cSprite, "draw", cg_cSprite_draw, MRB_ARGS_REQ(5));
}
diff --git a/src/vk/sprite.cpp b/src/vk/sprite.cpp
index bc9cb57..069bf6a 100644
--- a/src/vk/sprite.cpp
+++ b/src/vk/sprite.cpp
@@ -28,12 +28,12 @@ namespace
struct SpriteBuilder
{
VK::Sprite *sprite;
- glm::vec4 rect;
+ glm::vec4 &rect;
- SpriteBuilder(VK::Sprite *sprite, glm::vec4 rect);
+ SpriteBuilder(VK::Sprite *sprite, glm::vec4 &rect);
};
-SpriteBuilder::SpriteBuilder(VK::Sprite *sprite, glm::vec4 rect):
+SpriteBuilder::SpriteBuilder(VK::Sprite *sprite, glm::vec4 &rect):
sprite{sprite},
rect{rect}
{
@@ -172,7 +172,7 @@ static const CommandChain loader{
namespace VK
{
-Sprite::Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect):
+Sprite::Sprite(std::shared_ptr<Texture> texture, glm::vec4 &rect):
texture{texture}
{
SpriteBuilder sprite_builder(this, rect);
@@ -181,7 +181,8 @@ Sprite::Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect):
Sprite::~Sprite()
{
- SpriteBuilder sprite_builder(this, glm::vec4());
+ glm::vec4 vector_4d{};
+ SpriteBuilder sprite_builder(this, vector_4d);
loader.revert(&sprite_builder);
}
diff --git a/src/vk/sprite.hpp b/src/vk/sprite.hpp
index e053bba..5934501 100644
--- a/src/vk/sprite.hpp
+++ b/src/vk/sprite.hpp
@@ -44,7 +44,7 @@ struct Sprite
std::shared_ptr<Texture> texture;
- Sprite(std::shared_ptr<Texture> texture, glm::vec4 rect);
+ Sprite(std::shared_ptr<Texture> texture, glm::vec4 &rect);
~Sprite();
};
diff --git a/test/src/mode/demo.rb b/test/src/mode/demo.rb
index b3be78d..5f28454 100644
--- a/test/src/mode/demo.rb
+++ b/test/src/mode/demo.rb
@@ -29,16 +29,15 @@ module Mode
@color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
@model = CandyGear::Model.new(mesh, texture);
- @sprite = CandyGear::Sprite.new(
- texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @sprite = CandyGear::Sprite.new(texture, 0, 0, 1.0, 1.0);
@rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
@sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
@japanese_text_sprite = CandyGear::Sprite.new(
- japanese_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ japanese_text, 0, 0, 1.0, 1.0);
@japanese_text_position = CandyGear::Vector4D.new(
204.0, 1.0, japanese_text.width, japanese_text.height);
@english_text_sprite = CandyGear::Sprite.new(
- english_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ english_text, 0, 0, 1.0, 1.0);
@english_text_position = CandyGear::Vector4D.new(
204.0, japanese_text.height + 2.0,
english_text.width, english_text.height);
@@ -100,9 +99,15 @@ module Mode
end
def tick()
- @sprite.draw(@view1, @sprite_position);
- @japanese_text_sprite.draw(@view1, @japanese_text_position);
- @english_text_sprite.draw(@view1, @english_text_position);
+ @sprite.draw(
+ @view1, @sprite_position.x, @sprite_position.y,
+ @sprite_position.w, @sprite_position.h);
+ @japanese_text_sprite.draw(
+ @view1, @japanese_text_position.x, @japanese_text_position.y,
+ @japanese_text_position.w, @japanese_text_position.h);
+ @english_text_sprite.draw(
+ @view1, @english_text_position.x, @english_text_position.y,
+ @english_text_position.w, @english_text_position.h);
@instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
@rectangle.draw_rectangle(@view1, @color);
@instances.each do |i|