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-rw-r--r--lib/menu.rb220
-rw-r--r--test/Rakefile9
-rw-r--r--test/src/main.rb107
-rw-r--r--test/src/mode/demo.rb113
-rw-r--r--test/src/mode/title.rb49
-rw-r--r--test/textures/menu.qoibin0 -> 849 bytes
6 files changed, 416 insertions, 82 deletions
diff --git a/lib/menu.rb b/lib/menu.rb
new file mode 100644
index 0000000..9f4c55c
--- /dev/null
+++ b/lib/menu.rb
@@ -0,0 +1,220 @@
+# Copyright 2022-2023 Frederico de Oliveira Linhares
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module CandyGear
+ class Menu
+ class Stack
+ def initialize(menu)
+ @stack = [];
+ @stack << menu;
+ end
+
+ def push(menu) = @stack << menu;
+
+ def pop()
+ @stack.pop() if @stack.size > 1;
+ end
+
+ def draw() = @stack.each {_1.draw();}
+ def size() = @stack.size;
+ end
+
+ class BorderlessView
+ attr_reader(:texture, :font, :text_color, :bg_color, :sprites);
+
+ def initialize(texture, font, sprite_width, sprite_height)
+ @texture = texture;
+ @font = font;
+ @sprite_width = sprite_width;
+ @sprite_height = sprite_height;
+
+ @sprites = {
+ arrow_select: Sprite.new(
+ @texture, Vector4D.new(1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0))
+ }
+ end
+
+ def draw(x, y, width, height)
+ # Nothing.
+ end
+
+ def border_width() = 0;
+ def border_height() = 0;
+ end
+
+ class BorderedView
+ attr_reader(:texture, :font, :sprites, :border_width, :border_height);
+
+ def initialize(texture, font, sprite_width, sprite_height)
+ @texture = texture;
+ @font = font;
+ @border_width = sprite_width;
+ @border_height = sprite_height;
+
+ @sprites = {
+ arrow_select: Sprite.new(
+ @texture, Vector4D.new(1.0/3.0, 1.0/3.0, 2.0/3.0, 2.0/3.0)),
+ box_top_left: Sprite.new(
+ @texture, Vector4D.new(0.0, 0.0, 1.0/3.0, 1.0/3.0)),
+ box_top: Sprite.new(
+ @texture, Vector4D.new(1.1/3.0, 0.0, 1.9/3.0, 1.0/3.0)),
+ box_top_right: Sprite.new(
+ @texture, Vector4D.new(2.0/3.0, 0.0, 1.0, 1.0/3.0)),
+ box_left: Sprite.new(
+ @texture, Vector4D.new(0.0, 1.1/3.0, 1.0/3.0, 1.9/3.0)),
+ box_right: Sprite.new(
+ @texture, Vector4D.new(2.0/3.0, 1.1/3.0, 1.0, 1.9/3.0)),
+ box_bottom_left: Sprite.new(
+ @texture, Vector4D.new(0.0, 2.0/3.0, 1.0/3.0, 1.0)),
+ box_bottom: Sprite.new(
+ @texture, Vector4D.new(1.1/3.0, 2.0/3.0, 1.9/3.0, 1.0)),
+ box_bottom_right: Sprite.new(
+ @texture, Vector4D.new(2.0/3.0, 2.0/3.0, 1.0, 1.0))
+ }
+ end
+
+ def draw(view, x, y, width, height)
+ num_horizontal_sprites = width / @border_width + 1;
+ num_horizontal_sprites += 1 if width % @border_width > 0;
+ num_vertical_sprites = height / @border_height;
+ num_vertical_sprites += 1 if height % @border_height > 0;
+
+ # Draw the corners.
+ @sprites[:box_top_left].draw(
+ view, Vector4D.new(x, y, border_width, border_height));
+ @sprites[:box_top_right].draw(
+ view, Vector4D.new(
+ @border_width * (num_horizontal_sprites + 1) + x, y,
+ border_width, border_height));
+ @sprites[:box_bottom_left].draw(
+ view, Vector4D.new(
+ x, @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height));
+ @sprites[:box_bottom_right].draw(
+ view, Vector4D.new(
+ @border_width * (num_horizontal_sprites + 1) + x,
+ @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height));
+
+ # Draw the edges.
+ num_horizontal_sprites.times do |i|
+ # Top
+ @sprites[:box_top].draw(
+ view, Vector4D.new(@border_width * (i + 1) + x, y,
+ border_width, border_height));
+ # Bottom
+ @sprites[:box_bottom].draw(
+ view, Vector4D.new(@border_width * (i + 1) + x,
+ @border_height * (num_vertical_sprites + 1) + y,
+ border_width, border_height));
+ end
+ num_vertical_sprites.times do |i|
+ # Left
+ @sprites[:box_left].draw(
+ view, Vector4D.new(
+ x, @border_height * (i + 1) + y, border_width, border_height));
+ # Right
+ @sprites[:box_right].draw(
+ view, Vector4D.new(
+ @border_width * (num_horizontal_sprites + 1) + x,
+ @border_height * (i + 1) + y,
+ border_width, border_height));
+ end
+ end
+ end
+
+ class Option
+ attr_reader(:action, :text, :width, :height);
+
+ def initialize(text, action, width, height);
+ @text = text;
+ @action = action;
+ @width = width;
+ @height = height;
+ end
+ end
+
+ attr_reader(:width, :height);
+
+ def initialize(view, menu_view, pos_x, pos_y, options)
+ @view = view;
+ @menu_view = menu_view;
+
+ @pos_x = pos_x;
+ @pos_y = pos_y;
+
+ @options = options.map do |opt|
+ texture = Texture.from_text(menu_view.font, opt[:text])
+ Option.new(
+ Sprite.new(texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0)),
+ opt[:action],
+ texture.width,
+ texture.height);
+ end
+ @current_option = 0;
+ @option_max_width = 0;
+ @option_max_height = 0;
+
+ @options.each do |i|
+ if @option_max_width < i.width then
+ @option_max_width = i.width;
+ end
+ if @option_max_height < i.height then
+ @option_max_height = i.height;
+ end
+ end
+
+ @width = @option_max_width;
+ @height = @option_max_height * @options.size;
+ end
+
+ def next_opt()
+ @current_option += 1;
+ @current_option = 0 if @current_option >= @options.size();
+ end
+
+ def pred_opt()
+ if @current_option <= 0 then
+ @current_option = @options.size - 1;
+ else
+ @current_option -= 1;
+ end
+ end
+
+ def activate()
+ @options[@current_option].action.call();
+ end
+
+ def draw()
+ @menu_view.draw(@view, @pos_x, @pos_y, @width, @height);
+
+ @options.each_with_index do |opt, i|
+ opt.text.draw(
+ @view, Vector4D.new(
+ @pos_x + @menu_view.border_width +
+ @menu_view.border_width,
+ @pos_y + @menu_view.border_height +
+ @option_max_height * i,
+ opt.width, opt.height));
+ end
+
+ @menu_view.sprites[:arrow_select].draw(
+ @view, Vector4D.new(
+ @pos_x + @menu_view.border_width,
+ @pos_y + @menu_view.border_height +
+ @option_max_height * @current_option,
+ @menu_view.border_width, @menu_view.border_height));
+ end
+ end
+end
diff --git a/test/Rakefile b/test/Rakefile
index c449fad..c219bca 100644
--- a/test/Rakefile
+++ b/test/Rakefile
@@ -13,11 +13,18 @@
# limitations under the License.
OBJ = 'test'
+SOURCE_DIR = ENV['DESTDIR'] || ''
+
+RB_LIBS_PATH = "#{SOURCE_DIR}/usr/local/share/candy_gear/lib"
+RB_LIBS = [
+ 'menu'
+]
RB_FILES = FileList['src/**/*.rb']
task :build do
- rb_files = RB_FILES.inject('') {_1 + "#{_2} "}
+ rb_files = RB_FILES.inject('') {_1 + "#{_2} "} +
+ RB_LIBS.inject('') {_1 + "#{RB_LIBS_PATH}/#{_2}.rb "}
`mrbc -g -o #{OBJ}.mrb #{rb_files}`
end
diff --git a/test/src/main.rb b/test/src/main.rb
index bc28ffc..98dcb9f 100644
--- a/test/src/main.rb
+++ b/test/src/main.rb
@@ -12,104 +12,49 @@
# See the License for the specific language governing permissions and
# limitations under the License.
-CAMERA_ROTATION_SPEED = Math::PI/45;
-BOX_ROTATION_SPEED = Math::PI/180;
-TRANSLATION_SPEED = 0.5;
+def change_mode(new_mode)
+ $next_stage = new_mode;
+ $quit_stage = true;
+end
def config()
CandyGear.game_name = "Candy Gear Test";
CandyGear::Graphic.display_width = 1280;
CandyGear::Graphic.display_height = 720;
+ CandyGear::Graphic.fps = 60;
end
def init()
- texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
- mesh = CandyGear::Mesh.new("meshes/cube.cgmesh");
+ menu_texture = CandyGear::Texture.from_image("textures/menu.qoi");
# FIXME: Text rendering crashes with this font:
- # font = CandyGear::Font.new("/usr/share/fonts/TTF/sazanami-mincho.ttf", 16);
+ # font = CandyGear::Font.new(
+ # "/usr/share/fonts/TTF/sazanami-mincho.ttf", 16);
# FIXME: This font, under this path, may not be present in all Linuxes:
- font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
- japanese_text = CandyGear::Texture.from_text(font, "こんにちは世界!");
- english_text = CandyGear::Texture.from_text(
- font, "The quick brown fox jumps");
-
- $color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
- $model = CandyGear::Model.new(mesh, texture);
- $sprite = CandyGear::Sprite.new(
- texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
- $sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
- $japanese_text_sprite = CandyGear::Sprite.new(
- japanese_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $japanese_text_position = CandyGear::Vector4D.new(
- 204.0, 1.0, japanese_text.width, japanese_text.height);
- $english_text_sprite = CandyGear::Sprite.new(
- english_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
- $english_text_position = CandyGear::Vector4D.new(
- 204.0, japanese_text.height + 2.0,
- english_text.width, english_text.height);
-
- $instances = [
- CandyGear::Vector3D.new(5.0, 0.0, 0.0),
- CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
- CandyGear::Vector3D.new(0.0, 5.0, 0.0),
- CandyGear::Vector3D.new(0.0, -5.0, 0.0),
- CandyGear::Vector3D.new(0.0, 0.0, 5.0),
- CandyGear::Vector3D.new(0.0, 0.0, -5.0)
- ];
- $instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
-
- $camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
- $camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
-
- color = CandyGear::Vector3D.new(0.12, 0.12, 0.18);
- $view1 = CandyGear::View2D.new(
- CandyGear::Vector4D.new(0, 0, 1280, 240), 640, 120);
- $view2 = CandyGear::View3D.new(
- CandyGear::Vector4D.new(0, 240, 1280, 480), 1280, 480);
- CandyGear.views = [$view1, $view2];
+ font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 18);
+ $global_data = {
+ font: font,
+ menu_view: CandyGear::Menu::BorderedView.new(menu_texture, font, 16, 16)
+ }
- $view2.camera_position = $camera_position;
- $view2.camera_rotation = $camera_rotation;
+ change_mode(:title);
end
-def key_down(key)
- case key
- when CandyGear::Key::I
- $camera_rotation.rotate(-CAMERA_ROTATION_SPEED, 0.0);
- when CandyGear::Key::K
- $camera_rotation.rotate(CAMERA_ROTATION_SPEED, 0.0);
- when CandyGear::Key::J
- $camera_rotation.rotate(0.0, CAMERA_ROTATION_SPEED);
- when CandyGear::Key::L
- $camera_rotation.rotate(0.0, -CAMERA_ROTATION_SPEED);
- when CandyGear::Key::E
- $camera_position.translate(
- CandyGear::Vector3D.new(0.0, 0.0, -TRANSLATION_SPEED), $camera_rotation);
- when CandyGear::Key::D
- $camera_position.translate(
- CandyGear::Vector3D.new(0.0, 0.0, TRANSLATION_SPEED), $camera_rotation);
- when CandyGear::Key::S
- $camera_position.translate(
- CandyGear::Vector3D.new(-TRANSLATION_SPEED, 0.0, 0.0), $camera_rotation);
- when CandyGear::Key::F
- $camera_position.translate(
- CandyGear::Vector3D.new(TRANSLATION_SPEED, 0.0, 0.0), $camera_rotation);
- end
-end
+def key_down(key) = $mode.key_down(key);
-def key_up(key)
-end
+def key_up(key) = $mode.key_up(key);
def quit() = CandyGear.quit();
def tick()
- $sprite.draw($view1, $sprite_position);
- $japanese_text_sprite.draw($view1, $japanese_text_position);
- $english_text_sprite.draw($view1, $english_text_position);
- $instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
- $rectangle.draw_rectangle($view1, $color);
- $instances.each do |i|
- $model.draw(i, $instances_rotation);
+ if $quit_stage then
+ case $next_stage
+ when :title
+ $mode = Mode::Title.new();
+ else
+ $mode = Mode::Demo.new();
+ end
+ $quit_stage = false;
end
+
+ $mode.tick();
end
diff --git a/test/src/mode/demo.rb b/test/src/mode/demo.rb
new file mode 100644
index 0000000..b3be78d
--- /dev/null
+++ b/test/src/mode/demo.rb
@@ -0,0 +1,113 @@
+# Copyright 2022-2023 Frederico de Oliveira Linhares
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module Mode
+ class Demo
+ CAMERA_ROTATION_SPEED = Math::PI/45;
+ BOX_ROTATION_SPEED = Math::PI/360;
+ TRANSLATION_SPEED = 0.5;
+
+ def initialize()
+ texture = CandyGear::Texture.from_image("textures/color_texture.qoi");
+ mesh = CandyGear::Mesh.new("meshes/cube.cgmesh");
+ font = CandyGear::Font.new("/usr/share/fonts/TTF/HanaMinA.ttf", 30);
+ japanese_text = CandyGear::Texture.from_text(
+ font, "こんにちは世界!");
+ english_text = CandyGear::Texture.from_text(
+ font, "The quick brown fox jumps");
+
+ @color = CandyGear::Vector3D.new(0.8, 0.2, 0.2);
+ @model = CandyGear::Model.new(mesh, texture);
+ @sprite = CandyGear::Sprite.new(
+ texture, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @rectangle = CandyGear::Vector4D.new(103.0, 1.0, 100.0, 100.0);
+ @sprite_position = CandyGear::Vector4D.new(1.0, 1.0, 100.0, 100.0);
+ @japanese_text_sprite = CandyGear::Sprite.new(
+ japanese_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @japanese_text_position = CandyGear::Vector4D.new(
+ 204.0, 1.0, japanese_text.width, japanese_text.height);
+ @english_text_sprite = CandyGear::Sprite.new(
+ english_text, CandyGear::Vector4D.new(0, 0, 1.0, 1.0));
+ @english_text_position = CandyGear::Vector4D.new(
+ 204.0, japanese_text.height + 2.0,
+ english_text.width, english_text.height);
+
+ @instances = [
+ CandyGear::Vector3D.new(5.0, 0.0, 0.0),
+ CandyGear::Vector3D.new(-5.0, 0.0, 0.0),
+ CandyGear::Vector3D.new(0.0, 5.0, 0.0),
+ CandyGear::Vector3D.new(0.0, -5.0, 0.0),
+ CandyGear::Vector3D.new(0.0, 0.0, 5.0),
+ CandyGear::Vector3D.new(0.0, 0.0, -5.0)
+ ];
+ @instances_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
+
+ @camera_position = CandyGear::Vector3D.new(0.0, 0.0, 0.0);
+ @camera_rotation = CandyGear::Rotation3D.new(0.0, 0.0, 0.0);
+
+ color = CandyGear::Vector3D.new(0.12, 0.12, 0.18);
+ @view1 = CandyGear::View2D.new(
+ CandyGear::Vector4D.new(0, 0, 1280, 240), 640, 120);
+ @view2 = CandyGear::View3D.new(
+ CandyGear::Vector4D.new(0, 240, 1280, 480), 1280, 480);
+ CandyGear.views = [@view1, @view2];
+
+ @view2.camera_position = @camera_position;
+ @view2.camera_rotation = @camera_rotation;
+ end
+
+ def key_down(key)
+ case key
+ when CandyGear::Key::I
+ @camera_rotation.rotate(-CAMERA_ROTATION_SPEED, 0.0);
+ when CandyGear::Key::K
+ @camera_rotation.rotate(CAMERA_ROTATION_SPEED, 0.0);
+ when CandyGear::Key::J
+ @camera_rotation.rotate(0.0, CAMERA_ROTATION_SPEED);
+ when CandyGear::Key::L
+ @camera_rotation.rotate(0.0, -CAMERA_ROTATION_SPEED);
+ when CandyGear::Key::E
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ 0.0, 0.0, -TRANSLATION_SPEED), @camera_rotation);
+ when CandyGear::Key::D
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ 0.0, 0.0, TRANSLATION_SPEED), @camera_rotation);
+ when CandyGear::Key::S
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ -TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
+ when CandyGear::Key::F
+ @camera_position.translate(
+ CandyGear::Vector3D.new(
+ TRANSLATION_SPEED, 0.0, 0.0), @camera_rotation);
+ end
+ end
+
+ def key_up(key)
+ end
+
+ def tick()
+ @sprite.draw(@view1, @sprite_position);
+ @japanese_text_sprite.draw(@view1, @japanese_text_position);
+ @english_text_sprite.draw(@view1, @english_text_position);
+ @instances_rotation.rotate(0.0, BOX_ROTATION_SPEED);
+ @rectangle.draw_rectangle(@view1, @color);
+ @instances.each do |i|
+ @model.draw(i, @instances_rotation);
+ end
+ end
+ end
+end
diff --git a/test/src/mode/title.rb b/test/src/mode/title.rb
new file mode 100644
index 0000000..6347b70
--- /dev/null
+++ b/test/src/mode/title.rb
@@ -0,0 +1,49 @@
+# Copyright 2022-2023 Frederico de Oliveira Linhares
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+module Mode
+ class Title
+ def initialize()
+ @view = CandyGear::View2D.new(
+ CandyGear::Vector4D.new(0, 0, 1280, 720), 640, 360);
+ CandyGear.views = [@view];
+
+ @menu = CandyGear::Menu.new(
+ @view,
+ $global_data[:menu_view], 10, 10,
+ [
+ {text: "Demo", action: -> {change_mode(:demo);}},
+ {text: "Quit", action: -> {CandyGear.quit();}}
+ ]);
+ end
+
+ def key_down(key)
+ case key
+ when CandyGear::Key::I
+ @menu.pred_opt();
+ when CandyGear::Key::K
+ @menu.next_opt();
+ when CandyGear::Key::F
+ @menu.activate();
+ end
+ end
+
+ def key_up(key)
+ end
+
+ def tick()
+ @menu.draw();
+ end
+ end
+end
diff --git a/test/textures/menu.qoi b/test/textures/menu.qoi
new file mode 100644
index 0000000..177a547
--- /dev/null
+++ b/test/textures/menu.qoi
Binary files differ