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-rw-r--r--glsl/shader.vert38
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diff --git a/glsl/shader.vert b/glsl/shader.vert
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--- a/glsl/shader.vert
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-#version 450
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 0) in vec3 in_position;
-layout(location = 1) in vec3 in_normal;
-layout(location = 2) in vec2 in_texture_coord;
-
-
-layout(location = 0) out DataTransferObject
-{
- vec4 frag_color;
- vec2 frag_texture_coord;
- vec3 normal;
-} out_dto;
-
-layout(set = 0, binding = 0) uniform UBOViewProjection
-{
- mat4 view;
- mat4 proj;
- vec4 ambient_color;
-} ubo_view_projection;
-
-layout(set = 1, binding = 0) uniform UBOModelInstance
-{
- mat4 model[128];
-} ubo_model_instance;
-
-void
-main()
-{
- gl_Position =
- ubo_view_projection.proj * ubo_view_projection.view *
- ubo_model_instance.model[gl_InstanceIndex] * vec4(in_position, 1.0);
- out_dto.frag_color = ubo_view_projection.ambient_color;
- out_dto.frag_texture_coord = in_texture_coord;
- out_dto.normal = mat3(ubo_model_instance.model[gl_InstanceIndex]) *
- in_normal;
-}