diff options
Diffstat (limited to 'glsl/shader.vert')
-rw-r--r-- | glsl/shader.vert | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/glsl/shader.vert b/glsl/shader.vert deleted file mode 100644 index 50dcec5..0000000 --- a/glsl/shader.vert +++ /dev/null @@ -1,38 +0,0 @@ -#version 450 -#extension GL_ARB_separate_shader_objects : enable - -layout(location = 0) in vec3 in_position; -layout(location = 1) in vec3 in_normal; -layout(location = 2) in vec2 in_texture_coord; - - -layout(location = 0) out DataTransferObject -{ - vec4 frag_color; - vec2 frag_texture_coord; - vec3 normal; -} out_dto; - -layout(set = 0, binding = 0) uniform UBOViewProjection -{ - mat4 view; - mat4 proj; - vec4 ambient_color; -} ubo_view_projection; - -layout(set = 1, binding = 0) uniform UBOModelInstance -{ - mat4 model[128]; -} ubo_model_instance; - -void -main() -{ - gl_Position = - ubo_view_projection.proj * ubo_view_projection.view * - ubo_model_instance.model[gl_InstanceIndex] * vec4(in_position, 1.0); - out_dto.frag_color = ubo_view_projection.ambient_color; - out_dto.frag_texture_coord = in_texture_coord; - out_dto.normal = mat3(ubo_model_instance.model[gl_InstanceIndex]) * - in_normal; -} |