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-/*
- * Copyright 2022-2024 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef CANDY_GEAR_BLUCAT_CORE_H
-#define CANDY_GEAR_BLUCAT_CORE_H 1
-
-#define BLU_CAT_VERSION_MAJOR 0
-#define BLU_CAT_VERSION_MINOR 1
-#define BLU_CAT_VERSION_PATCH 0
-
-#include <chrono>
-#include <cstdint>
-#include <memory>
-#include <random>
-
-#include "command.hpp"
-#include "device.hpp"
-#include "descriptor_set_layout.hpp"
-#include "framebuffer.hpp"
-#include "graphics_pipeline_2d_solid_layout.hpp"
-#include "graphics_pipeline_2d_wired_layout.hpp"
-#include "graphics_pipeline_2d_solid.hpp"
-#include "graphics_pipeline_2d_wired.hpp"
-#include "graphics_pipeline_3d_layout.hpp"
-#include "graphics_pipeline_3d.hpp"
-#include "graphics_pipeline_3d_skeletal.hpp"
-#include "graphics_pipeline_sprite_3d.hpp"
-#include "job_queue.hpp"
-#include "light.hpp"
-#include "log.hpp"
-#include "render_pass.hpp"
-#include "renderer.hpp"
-#include "swapchain.hpp"
-#include "vulkan.hpp"
-#include "worker.hpp"
-
-namespace BluCat
-{
-
-extern std::random_device random_seed;
-extern std::mt19937 random_number_generator;
-
-struct Core
-{
- static const CommandChain loader;
-
- Log::Logger log;
-
- JobQueue job_queue;
- std::vector<Worker> workers;
- std::vector<std::thread> threads;
-
- /// Text displayed in the game window.
- std::string game_name;
-
- /**
- * @{
- * This is the ammount of pixel that the games uses when rendering to the
- * screen.
- */
- uint32_t display_width, display_height;
- /// @}
-
- int game_version_major, game_version_minor, game_version_patch;
-
- uint32_t fps;
- std::chrono::duration<long long, std::milli> max_frame_duration;
- float delta_time;
-
- FT_Library font_library;
-
- VkSurfaceKHR window_surface;
- VkInstance vk_instance;
-
-#ifdef DEBUG
- VkDebugUtilsMessengerEXT vk_callback;
-#endif
-
- // Vulkan devices.
- std::vector<Device> vk_devices;
- Device *vk_device_with_swapchain;
- Swapchain *vk_swapchain;
-
- Framebuffer *vk_framebuffer;
- RenderPass *vk_render_pass;
- DescriptorSetLayout *vk_descriptor_set_layout;
- GraphicsPipeline3DLayout *vk_graphics_pipeline_3d_layout;
- GraphicsPipeline2DSolidLayout *vk_graphics_pipeline_2d_solid_layout;
- GraphicsPipeline2DWiredLayout *vk_graphics_pipeline_2d_wired_layout;
- Light *vk_light;
- std::unique_ptr<GraphicsPipeline3D> vk_graphics_pipeline_3d;
- std::unique_ptr<GraphicsPipeline3DSkeletal>
- vk_graphics_pipeline_3d_skeletal;
- std::unique_ptr<GraphicsPipelineSprite3D> vk_graphics_pipeline_sprite_3d;
- std::unique_ptr<GraphicsPipeline2DSolid> vk_graphics_pipeline_2d_solid;
- std::unique_ptr<GraphicsPipeline2DWired> vk_graphics_pipeline_2d_wired;
-
- Renderer *vk_renderer;
-};
-
-extern Core core;
-
-}
-
-#endif /* CANDY_GEAR_BLUCAT_CORE_H */