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-rw-r--r--src/blucat/graphics_pipeline_2d_wired.cpp313
1 files changed, 313 insertions, 0 deletions
diff --git a/src/blucat/graphics_pipeline_2d_wired.cpp b/src/blucat/graphics_pipeline_2d_wired.cpp
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+++ b/src/blucat/graphics_pipeline_2d_wired.cpp
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+/*
+ * Copyright 2022-2024 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "graphics_pipeline_2d_wired.hpp"
+
+#include <array>
+
+#include "../core.hpp"
+#include "rectangle.hpp"
+#include "sprite.hpp"
+#include "uniform_data_object.hpp"
+
+namespace
+{
+
+void
+load_indexes(void *obj)
+{
+ auto self = static_cast<BluCat::GraphicsPipeline2DWired*>(obj);
+
+ self->queue_family =
+ cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
+
+ std::array<uint32_t, 4> indexes{0, 1, 2, 3};
+ void *indexes_data{indexes.data()};
+ size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
+ BluCat::SourceBuffer source_index_buffer{
+ self->queue_family->device, indexes_data, indexes_size};
+ self->index_buffer = new BluCat::DestinationBuffer{
+ self->queue_family, &source_index_buffer,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
+}
+
+void
+unload_indexes(void *obj)
+{
+ auto self = static_cast<BluCat::GraphicsPipeline2DWired*>(obj);
+
+ delete self->index_buffer;
+}
+
+void
+load_pipeline(void *obj)
+{
+ auto self = static_cast<BluCat::GraphicsPipeline2DWired*>(obj);
+
+ VkPipelineShaderStageCreateInfo vert_shader_stage_info{};
+ vert_shader_stage_info.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ vert_shader_stage_info.pNext = nullptr;
+ vert_shader_stage_info.flags = 0;
+ vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
+ vert_shader_stage_info.module =
+ cg_core.vk_device_with_swapchain->vert2d_wired_shader_module;
+ vert_shader_stage_info.pName = "main";
+ vert_shader_stage_info.pSpecializationInfo = nullptr;
+
+ VkPipelineShaderStageCreateInfo frag_shader_stage_info{};
+ frag_shader_stage_info.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+ frag_shader_stage_info.pNext = nullptr;
+ frag_shader_stage_info.flags = 0;
+ frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
+ frag_shader_stage_info.module =
+ cg_core.vk_device_with_swapchain->frag2d_wired_shader_module;
+ frag_shader_stage_info.pName = "main";
+ frag_shader_stage_info.pSpecializationInfo = nullptr;
+
+ VkPipelineShaderStageCreateInfo shader_stages[] = {
+ vert_shader_stage_info,
+ frag_shader_stage_info
+ };
+
+ VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
+ vertex_input_info.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertex_input_info.pNext = nullptr;
+ vertex_input_info.flags = 0;
+ vertex_input_info.vertexBindingDescriptionCount = 0;
+ vertex_input_info.pVertexBindingDescriptions = nullptr;
+ vertex_input_info.vertexAttributeDescriptionCount = 0;
+ vertex_input_info.pVertexAttributeDescriptions = nullptr;
+
+ VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
+ input_assembly.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ input_assembly.pNext = nullptr;
+ input_assembly.flags = 0;
+ input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
+ input_assembly.primitiveRestartEnable = VK_FALSE;
+
+ VkViewport viewport = {};
+ viewport.x = 0;
+ viewport.y = 0;
+ viewport.width = cg_core.display_width;
+ viewport.height = cg_core.display_height;
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+
+ VkRect2D scissor = {};
+ scissor.offset = {0, 0};
+ scissor.extent = {cg_core.display_width, cg_core.display_height};
+
+ VkPipelineViewportStateCreateInfo viewport_state = {};
+ viewport_state.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewport_state.pNext = nullptr;
+ viewport_state.flags = 0;
+ viewport_state.viewportCount = 1;
+ viewport_state.pViewports = &viewport;
+ viewport_state.scissorCount = 1;
+ viewport_state.pScissors = &scissor;
+
+ VkPipelineRasterizationStateCreateInfo rasterizer = {};
+ rasterizer.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rasterizer.pNext = nullptr;
+ rasterizer.flags = 0;
+ rasterizer.depthClampEnable = VK_FALSE;
+ rasterizer.rasterizerDiscardEnable = VK_FALSE;
+ rasterizer.polygonMode = VK_POLYGON_MODE_LINE;
+ rasterizer.cullMode = VK_CULL_MODE_NONE;
+ rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rasterizer.depthBiasEnable = VK_FALSE;
+ rasterizer.depthBiasConstantFactor = 0.0f;
+ rasterizer.depthBiasClamp = 0.0f;
+ rasterizer.depthBiasSlopeFactor = 0.0f;
+ rasterizer.lineWidth = 1.0f;
+
+ VkPipelineMultisampleStateCreateInfo multisampling = {};
+ multisampling.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
+ multisampling.sampleShadingEnable = VK_FALSE;
+ multisampling.minSampleShading = 1.0f;
+ multisampling.pSampleMask = nullptr;
+ multisampling.alphaToCoverageEnable = VK_FALSE;
+ multisampling.alphaToOneEnable = VK_FALSE;
+
+ VkPipelineColorBlendAttachmentState color_blend_attachment = {};
+ color_blend_attachment.blendEnable = VK_FALSE;
+ color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
+ color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
+ color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
+ color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
+ color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
+ color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
+ color_blend_attachment.colorWriteMask =
+ VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+ VkPipelineColorBlendStateCreateInfo color_blending = {};
+ color_blending.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ color_blending.pNext = nullptr;
+ color_blending.flags = 0;
+ color_blending.logicOpEnable = VK_FALSE;
+ color_blending.logicOp = VK_LOGIC_OP_COPY;
+ color_blending.attachmentCount = 1;
+ color_blending.pAttachments = &color_blend_attachment;
+ color_blending.blendConstants[0] = 0.0f;
+ color_blending.blendConstants[1] = 0.0f;
+ color_blending.blendConstants[2] = 0.0f;
+ color_blending.blendConstants[3] = 0.0f;
+
+ VkDynamicState dynamic_states[] = {
+ VK_DYNAMIC_STATE_VIEWPORT,
+ VK_DYNAMIC_STATE_LINE_WIDTH
+ };
+
+ VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
+ dynamic_state_info.sType =
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamic_state_info.dynamicStateCount = 2;
+ dynamic_state_info.pDynamicStates = dynamic_states;
+
+ VkGraphicsPipelineCreateInfo pipeline_info{};
+ pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pipeline_info.pNext = nullptr;
+ pipeline_info.flags = 0;
+ pipeline_info.stageCount = 2;
+ pipeline_info.pStages = shader_stages;
+ pipeline_info.pVertexInputState = &vertex_input_info;
+ pipeline_info.pInputAssemblyState = &input_assembly;
+ pipeline_info.pTessellationState = nullptr;
+ pipeline_info.pViewportState = &viewport_state;
+ pipeline_info.pRasterizationState = &rasterizer;
+ pipeline_info.pMultisampleState = &multisampling;
+ pipeline_info.pDepthStencilState = nullptr;
+ pipeline_info.pColorBlendState = &color_blending;
+ pipeline_info.pDynamicState = &dynamic_state_info;
+ pipeline_info.layout =
+ cg_core.vk_graphics_pipeline_2d_wired_layout->pipeline;
+ pipeline_info.renderPass = cg_core.vk_render_pass->pipeline_2d;
+ pipeline_info.subpass = 0;
+ pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
+ pipeline_info.basePipelineIndex = -1;
+
+ if(vkCreateGraphicsPipelines(
+ cg_core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1,
+ &pipeline_info, nullptr, &self->graphic_pipeline) != VK_SUCCESS)
+ throw CommandError{"Failed to create graphics pipeline."};
+}
+
+void
+unload_pipeline(void *obj)
+{
+ auto self = static_cast<BluCat::GraphicsPipeline2DWired*>(obj);
+
+ vkDestroyPipeline(
+ cg_core.vk_device_with_swapchain->device, self->graphic_pipeline, nullptr);
+}
+
+const CommandChain loader{
+ {&load_indexes, &unload_indexes},
+ {&load_pipeline, &unload_pipeline}
+};
+
+}
+
+namespace BluCat
+{
+
+GraphicsPipeline2DWired::GraphicsPipeline2DWired()
+{
+ loader.execute(this);
+}
+
+GraphicsPipeline2DWired::~GraphicsPipeline2DWired()
+{
+ loader.revert(this);
+}
+
+void
+GraphicsPipeline2DWired::draw(
+ std::shared_ptr<View2D> view, const VkCommandBuffer draw_command_buffer,
+ const size_t current_frame, const size_t next_frame,
+ const uint32_t image_index)
+{
+ // Set viewport
+ {
+ VkViewport vk_viewport{};
+ vk_viewport.x = view->region.x;
+ vk_viewport.y = view->region.y;
+ vk_viewport.width = view->region.z;
+ vk_viewport.height = view->region.w;
+ vk_viewport.minDepth = 0.0f;
+ vk_viewport.maxDepth = 1.0f;
+ vkCmdSetViewport(draw_command_buffer, 0, 1, &vk_viewport);
+
+ VkRect2D vk_scissor{};
+ vk_scissor.offset.x = static_cast<int32_t>(view->region.x);
+ vk_scissor.offset.y = static_cast<int32_t>(view->region.y);
+ vk_scissor.extent.width = static_cast<uint32_t>(view->region.z);
+ vk_scissor.extent.height = static_cast<uint32_t>(view->region.w);
+ vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor);
+ }
+
+ // Draw rectangles
+ {
+ std::array<VkDescriptorSet, 1> vk_descriptor_sets{
+ view->descriptor_sets_2d[image_index]};
+ VkDeviceSize offsets[]{0};
+
+ vkCmdBindDescriptorSets(
+ draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ cg_core.vk_graphics_pipeline_2d_wired_layout->pipeline, 0,
+ vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr);
+ vkCmdBindPipeline(
+ draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
+ this->graphic_pipeline);
+ vkCmdBindIndexBuffer(
+ draw_command_buffer, this->index_buffer->buffer, 0,
+ VK_INDEX_TYPE_UINT32);
+
+ for(auto i{0}; i < view->rectangles_to_draw[current_frame].size(); i++)
+ {
+ auto &rect{view->rectangles_to_draw[current_frame][i]};
+
+ UDOVector4D position{rect.position};
+ UDOVector3D color{rect.color};
+ vkCmdPushConstants(
+ draw_command_buffer,
+ cg_core.vk_graphics_pipeline_2d_wired_layout->pipeline,
+ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(UDOVector4D), &position);
+ vkCmdPushConstants(
+ draw_command_buffer,
+ cg_core.vk_graphics_pipeline_2d_wired_layout->pipeline,
+ VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(UDOVector4D), sizeof(UDOVector3D),
+ &color);
+ vkCmdDrawIndexed(
+ draw_command_buffer, Rectangle::VertexCount, 1, 0, 0, 0);
+ }
+ }
+
+ // Prepare for the next frame.
+ view->rectangles_to_draw[next_frame].clear();
+}
+
+}