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+/*
+ * Copyright 2022-2024 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_BLUCAT_SPRITE_3D_H
+#define CANDY_GEAR_BLUCAT_SPRITE_3D_H 1
+
+#include "core.hpp"
+#include "sprite.hpp"
+
+namespace BluCat
+{
+
+struct Sprite3D
+{
+ std::shared_ptr<Sprite> sprite;
+ std::shared_ptr<glm::vec3> position;
+ glm::vec2 size;
+
+ QueueFamily *queue_family;
+
+ std::vector<UniformBuffer> uniform_buffers;
+ VkDescriptorPool descriptor_pool;
+ std::vector<VkDescriptorSet> descriptor_sets;
+
+ Sprite3D(
+ std::shared_ptr<Sprite> sprite, std::shared_ptr<glm::vec3> position,
+ glm::vec2 size);
+ ~Sprite3D();
+};
+
+}
+
+#endif /* CANDY_GEAR_BLUCAT_SPRITE_3D_H */