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-/*
- * Copyright 2022 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef CANDY_GEAR_CORE_H
-#define CANDY_GEAR_CORE_H 1
-
-#include <mruby.h>
-#include <mruby/class.h>
-#include <mruby/compile.h>
-#include <mruby/data.h>
-#include <mruby/dump.h>
-#include <mruby/variable.h>
-
-#include <SDL2/SDL.h>
-#include <SDL2/SDL_image.h>
-#include <SDL2/SDL_mixer.h>
-#include <SDL2/SDL_ttf.h>
-
-#include "loader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * The Core class stores all global states that the engine needs to work.
- * Global variables are not evil if you use them carefully.
- */
-typedef struct
-{
- const char *config_file;
-
- /// Text displayed in the game window.
- char *game_name;
-
- /**
- * @{
- * This is the amount of pixel the games use to render a buffer. The image in
- * this buffer is then rendered to the screen.
- */
- int game_width, game_height;
- /// @}
-
- /**
- * @{
- * This is the ammount of pixel that the games uses when rendering to the
- * screen.
- */
- int screen_width, screen_height;
- /// @}
-
- Uint32 fps;
- Uint32 max_frame_duration_ms;
-
- SDL_Window *window;
- SDL_Renderer *renderer;
-
- /// All rendering goes here before they are moved to the screen.
- SDL_Texture *pre_screen_buffer;
- SDL_Rect screen_rect;
-
- SDL_bool quit_game;
-} cg_sCore;
-
-extern cg_sCore cg_core;
-
-/// \memberof cg_sCore @{
-
-void
-cg_Core_init(LoaderStack *loader);
-
-SDL_bool
-cg_Core_load(LoaderStack *loader);
-
-void
-cg_Core_unload(LoaderStack *loader);
-
-/// @}
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif /* CANDY_GEAR_CORE_H */