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+/*
+ * Copyright 2022 Frederico de Oliveira Linhares
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H
+#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H 1
+
+#include <vector>
+
+#include "core.hpp"
+#include "sprite.hpp"
+
+namespace VK
+{
+
+struct GraphicsPipeline2D
+{
+ VkDescriptorSetLayout descriptor_set_layout_sprites;
+ VkPipelineLayout pipeline_layout;
+
+ VkRenderPass render_pass;
+ std::vector<VkFramebuffer> swapchain_framebuffers;
+ VkPipeline graphic_pipeline;
+
+ std::vector<
+ std::unordered_map<std::shared_ptr<Sprite>, std::vector<glm::vec4>>>
+ sprites_to_draw;
+
+ GraphicsPipeline2D();
+ ~GraphicsPipeline2D();
+
+ void
+ draw(const VkCommandBuffer draw_command_buffer, const size_t current_frame,
+ const size_t next_frame, const uint32_t image_index);
+};
+
+}
+
+#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H */