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-rw-r--r--src/vk/graphics_pipeline_3d_skeletal.cpp322
1 files changed, 0 insertions, 322 deletions
diff --git a/src/vk/graphics_pipeline_3d_skeletal.cpp b/src/vk/graphics_pipeline_3d_skeletal.cpp
deleted file mode 100644
index 6bd1713..0000000
--- a/src/vk/graphics_pipeline_3d_skeletal.cpp
+++ /dev/null
@@ -1,322 +0,0 @@
-/*
- * Copyright 2022-2024 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "graphics_pipeline_3d.hpp"
-
-#include <array>
-#include <stdexcept>
-
-#include "../core.hpp"
-#include "core.hpp"
-#include "skeletal_mesh_vertex.hpp"
-#include "uniform_data_object.hpp"
-
-namespace
-{
-
-void
-load_pipeline(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- VkPipelineShaderStageCreateInfo vert_shader_stage_info = {};
- vert_shader_stage_info.sType =
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- vert_shader_stage_info.pNext = nullptr;
- vert_shader_stage_info.flags = 0;
- vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
- vert_shader_stage_info.module =
- cg_core.vk_device_with_swapchain->vert3d_skeletal_shader_module;
- vert_shader_stage_info.pName = "main";
- vert_shader_stage_info.pSpecializationInfo = nullptr;
-
- VkPipelineShaderStageCreateInfo frag_shader_stage_info = {};
- frag_shader_stage_info.sType =
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
- frag_shader_stage_info.pNext = nullptr;
- frag_shader_stage_info.flags = 0;
- frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
- frag_shader_stage_info.module =
- cg_core.vk_device_with_swapchain->frag3d_shader_module;
- frag_shader_stage_info.pName = "main";
- frag_shader_stage_info.pSpecializationInfo = nullptr;
-
- VkPipelineShaderStageCreateInfo shader_stages[] = {
- vert_shader_stage_info,
- frag_shader_stage_info
- };
-
- VkVertexInputBindingDescription vertex_input_binding{};
- vertex_input_binding.binding = 0;
- vertex_input_binding.stride = sizeof(VK::SkeletalMeshVertex);
- vertex_input_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
-
- std::array<VkVertexInputAttributeDescription, 5> vertex_attribute{};
- // Position.
- vertex_attribute[0].location = 0;
- vertex_attribute[0].binding = 0;
- vertex_attribute[0].format = VK_FORMAT_R32G32B32_SFLOAT;
- vertex_attribute[0].offset = offsetof(VK::SkeletalMeshVertex, position);
- // Normal.
- vertex_attribute[1].location = 1;
- vertex_attribute[1].binding = 0;
- vertex_attribute[1].format = VK_FORMAT_R32G32B32_SFLOAT;
- vertex_attribute[1].offset = offsetof(VK::SkeletalMeshVertex, normal);
- // Texture coordinate.
- vertex_attribute[2].location = 2;
- vertex_attribute[2].binding = 0;
- vertex_attribute[2].format = VK_FORMAT_R32G32_SFLOAT;
- vertex_attribute[2].offset = offsetof(VK::SkeletalMeshVertex, texture_coord);
- // Bones ids.
- vertex_attribute[3].location = 3;
- vertex_attribute[3].binding = 0;
- vertex_attribute[3].format = VK_FORMAT_R32G32B32A32_SINT;
- vertex_attribute[3].offset = offsetof(VK::SkeletalMeshVertex, bone_ids);
- // Bones weights.
- vertex_attribute[4].location = 4;
- vertex_attribute[4].binding = 0;
- vertex_attribute[4].format = VK_FORMAT_R32G32B32A32_SFLOAT;
- vertex_attribute[4].offset = offsetof(VK::SkeletalMeshVertex, bone_weights);
-
- VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
- vertex_input_info.sType =
- VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertex_input_info.pNext = nullptr;
- vertex_input_info.flags = 0;
- vertex_input_info.vertexBindingDescriptionCount = 1;
- vertex_input_info.pVertexBindingDescriptions = &vertex_input_binding;
- vertex_input_info.vertexAttributeDescriptionCount =
- static_cast<uint32_t>(vertex_attribute.size());
- vertex_input_info.pVertexAttributeDescriptions = vertex_attribute.data();
-
- VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
- input_assembly.sType =
- VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- input_assembly.pNext = nullptr;
- input_assembly.flags = 0;
- input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
- input_assembly.primitiveRestartEnable = VK_FALSE;
-
- VkViewport viewport = {};
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = cg_core.display_width;
- viewport.height = cg_core.display_height;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
-
- VkRect2D scissor = {};
- scissor.offset = {0, 0};
- scissor.extent = {cg_core.display_width, cg_core.display_height};
-
- VkPipelineViewportStateCreateInfo viewport_state = {};
- viewport_state.sType =
- VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewport_state.pNext = nullptr;
- viewport_state.flags = 0;
- viewport_state.viewportCount = 1;
- viewport_state.pViewports = &viewport;
- viewport_state.scissorCount = 1;
- viewport_state.pScissors = &scissor;
-
- VkPipelineRasterizationStateCreateInfo rasterizer = {};
- rasterizer.sType =
- VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- rasterizer.pNext = nullptr;
- rasterizer.flags = 0;
- rasterizer.depthClampEnable = VK_FALSE;
- rasterizer.rasterizerDiscardEnable = VK_FALSE;
- rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
- rasterizer.cullMode = VK_CULL_MODE_NONE;
- rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
- rasterizer.depthBiasEnable = VK_FALSE;
- rasterizer.depthBiasConstantFactor = 0.0f;
- rasterizer.depthBiasClamp = 0.0f;
- rasterizer.depthBiasSlopeFactor = 0.0f;
- rasterizer.lineWidth = 1.0f;
-
- VkPipelineMultisampleStateCreateInfo multisampling = {};
- multisampling.sType =
- VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- multisampling.sampleShadingEnable = VK_FALSE;
- multisampling.minSampleShading = 1.0f;
- multisampling.pSampleMask = nullptr;
- multisampling.alphaToCoverageEnable = VK_FALSE;
- multisampling.alphaToOneEnable = VK_FALSE;
-
- VkPipelineDepthStencilStateCreateInfo depth_stencil = {};
- depth_stencil.sType =
- VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- depth_stencil.depthTestEnable = VK_TRUE;
- depth_stencil.depthWriteEnable = VK_TRUE;
- depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS;
- depth_stencil.depthBoundsTestEnable = VK_FALSE;
- depth_stencil.minDepthBounds = 0.0f;
- depth_stencil.maxDepthBounds = 1.0f;
- depth_stencil.stencilTestEnable = VK_FALSE;
- depth_stencil.front = {};
- depth_stencil.back = {};
-
- VkPipelineColorBlendAttachmentState color_blend_attachment = {};
- color_blend_attachment.blendEnable = VK_FALSE;
- color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
- color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
- color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
- color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
- color_blend_attachment.colorWriteMask =
- VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
- VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
-
- VkPipelineColorBlendStateCreateInfo color_blending = {};
- color_blending.sType =
- VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- color_blending.pNext = nullptr;
- color_blending.flags = 0;
- color_blending.logicOpEnable = VK_FALSE;
- color_blending.logicOp = VK_LOGIC_OP_COPY;
- color_blending.attachmentCount = 1;
- color_blending.pAttachments = &color_blend_attachment;
- color_blending.blendConstants[0] = 0.0f;
- color_blending.blendConstants[1] = 0.0f;
- color_blending.blendConstants[2] = 0.0f;
- color_blending.blendConstants[3] = 0.0f;
-
- VkDynamicState dynamic_states[] = {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_LINE_WIDTH
- };
-
- VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
- dynamic_state_info.sType =
- VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamic_state_info.dynamicStateCount = 2;
- dynamic_state_info.pDynamicStates = dynamic_states;
-
- VkGraphicsPipelineCreateInfo pipeline_info{};
- pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- pipeline_info.pNext = nullptr;
- pipeline_info.flags = 0;
- pipeline_info.stageCount = 2;
- pipeline_info.pStages = shader_stages;
- pipeline_info.pVertexInputState = &vertex_input_info;
- pipeline_info.pInputAssemblyState = &input_assembly;
- pipeline_info.pTessellationState = nullptr;
- pipeline_info.pViewportState = &viewport_state;
- pipeline_info.pRasterizationState = &rasterizer;
- pipeline_info.pMultisampleState = &multisampling;
- pipeline_info.pDepthStencilState = &depth_stencil;
- pipeline_info.pColorBlendState = &color_blending;
- pipeline_info.pDynamicState = &dynamic_state_info;
- pipeline_info.layout = cg_core.vk_graphics_pipeline_3d_layout->pipeline;
- pipeline_info.renderPass = cg_core.vk_render_pass->pipeline_3d;
- pipeline_info.subpass = 0;
- pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
- pipeline_info.basePipelineIndex = -1;
-
- if(vkCreateGraphicsPipelines(
- cg_core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1,
- &pipeline_info, nullptr, &self->graphic_pipeline)
- != VK_SUCCESS)
- throw CommandError{"Failed to create graphics pipeline."};
-}
-
-void
-unload_pipeline(void *obj)
-{
- auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj);
-
- vkDestroyPipeline(
- cg_core.vk_device_with_swapchain->device, self->graphic_pipeline, nullptr);
-}
-
-const CommandChain loader{
- {&load_pipeline, &unload_pipeline}
-};
-
-}
-
-namespace VK
-{
-
-GraphicsPipeline3DSkeletal::GraphicsPipeline3DSkeletal()
-{
- loader.execute(this);
-}
-
-GraphicsPipeline3DSkeletal::~GraphicsPipeline3DSkeletal()
-{
- loader.revert(this);
-}
-
-void
-GraphicsPipeline3DSkeletal::draw(
- std::shared_ptr<View3D> view, const VkCommandBuffer draw_command_buffer,
- const size_t current_frame, const uint32_t image_index)
-{
- vkCmdBindPipeline(
- draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
- this->graphic_pipeline);
-
- // Draw models
- for(auto& [skeletal_mesh, instances]:
- cg_core.vk_renderer->skeletal_models_to_draw[current_frame])
- {
- VkBuffer vertex_buffers[]{skeletal_mesh->vertex_buffer->buffer};
- VkDeviceSize offsets[]{0};
-
- vkCmdBindVertexBuffers(
- draw_command_buffer, 0, 1, vertex_buffers, offsets);
- vkCmdBindIndexBuffer(
- draw_command_buffer, skeletal_mesh->index_buffer->buffer, 0,
- VK_INDEX_TYPE_UINT32);
-
- for(auto &instance: instances)
- { // Object matrix.
- glm::mat4 translation_matrix{1.0f};
- translation_matrix = glm::translate(
- translation_matrix, *instance->position);
- glm::mat4 rotation_matrix{glm::toMat4(*instance->orientation)};
-
- std::array<VkDescriptorSet, 4> vk_descriptor_sets{
- cg_core.vk_light->descriptor_sets_world[image_index],
- view->descriptor_sets_3d[image_index],
- instance->descriptor_sets[image_index],
- instance->texture->descriptor_sets[image_index]};
-
- vkCmdBindDescriptorSets(
- draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
- cg_core.vk_graphics_pipeline_3d_layout->pipeline, 0,
- vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr);
-
- vkCmdDrawIndexed(
- draw_command_buffer, skeletal_mesh->index_count, 1, 0, 0, 0);
-
- VK::UDOSkeletalModel udo_skeletal_model{};
- instance->tick(cg_core.delta_time);
- udo_skeletal_model.base_matrix = translation_matrix * rotation_matrix;
- std::copy(instance->bone_transforms.begin(),
- instance->bone_transforms.end(),
- udo_skeletal_model.bone_matrices);
- instance->uniform_buffers[image_index].copy_data(&udo_skeletal_model);
- }
- }
-
-}
-
-}