diff options
Diffstat (limited to 'src/vk/graphics_pipeline_3d_skeletal.cpp')
-rw-r--r-- | src/vk/graphics_pipeline_3d_skeletal.cpp | 322 |
1 files changed, 0 insertions, 322 deletions
diff --git a/src/vk/graphics_pipeline_3d_skeletal.cpp b/src/vk/graphics_pipeline_3d_skeletal.cpp deleted file mode 100644 index 6bd1713..0000000 --- a/src/vk/graphics_pipeline_3d_skeletal.cpp +++ /dev/null @@ -1,322 +0,0 @@ -/* - * Copyright 2022-2024 Frederico de Oliveira Linhares - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "graphics_pipeline_3d.hpp" - -#include <array> -#include <stdexcept> - -#include "../core.hpp" -#include "core.hpp" -#include "skeletal_mesh_vertex.hpp" -#include "uniform_data_object.hpp" - -namespace -{ - -void -load_pipeline(void *obj) -{ - auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj); - - VkPipelineShaderStageCreateInfo vert_shader_stage_info = {}; - vert_shader_stage_info.sType = - VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - vert_shader_stage_info.pNext = nullptr; - vert_shader_stage_info.flags = 0; - vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; - vert_shader_stage_info.module = - cg_core.vk_device_with_swapchain->vert3d_skeletal_shader_module; - vert_shader_stage_info.pName = "main"; - vert_shader_stage_info.pSpecializationInfo = nullptr; - - VkPipelineShaderStageCreateInfo frag_shader_stage_info = {}; - frag_shader_stage_info.sType = - VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; - frag_shader_stage_info.pNext = nullptr; - frag_shader_stage_info.flags = 0; - frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; - frag_shader_stage_info.module = - cg_core.vk_device_with_swapchain->frag3d_shader_module; - frag_shader_stage_info.pName = "main"; - frag_shader_stage_info.pSpecializationInfo = nullptr; - - VkPipelineShaderStageCreateInfo shader_stages[] = { - vert_shader_stage_info, - frag_shader_stage_info - }; - - VkVertexInputBindingDescription vertex_input_binding{}; - vertex_input_binding.binding = 0; - vertex_input_binding.stride = sizeof(VK::SkeletalMeshVertex); - vertex_input_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; - - std::array<VkVertexInputAttributeDescription, 5> vertex_attribute{}; - // Position. - vertex_attribute[0].location = 0; - vertex_attribute[0].binding = 0; - vertex_attribute[0].format = VK_FORMAT_R32G32B32_SFLOAT; - vertex_attribute[0].offset = offsetof(VK::SkeletalMeshVertex, position); - // Normal. - vertex_attribute[1].location = 1; - vertex_attribute[1].binding = 0; - vertex_attribute[1].format = VK_FORMAT_R32G32B32_SFLOAT; - vertex_attribute[1].offset = offsetof(VK::SkeletalMeshVertex, normal); - // Texture coordinate. - vertex_attribute[2].location = 2; - vertex_attribute[2].binding = 0; - vertex_attribute[2].format = VK_FORMAT_R32G32_SFLOAT; - vertex_attribute[2].offset = offsetof(VK::SkeletalMeshVertex, texture_coord); - // Bones ids. - vertex_attribute[3].location = 3; - vertex_attribute[3].binding = 0; - vertex_attribute[3].format = VK_FORMAT_R32G32B32A32_SINT; - vertex_attribute[3].offset = offsetof(VK::SkeletalMeshVertex, bone_ids); - // Bones weights. - vertex_attribute[4].location = 4; - vertex_attribute[4].binding = 0; - vertex_attribute[4].format = VK_FORMAT_R32G32B32A32_SFLOAT; - vertex_attribute[4].offset = offsetof(VK::SkeletalMeshVertex, bone_weights); - - VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; - vertex_input_info.sType = - VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; - vertex_input_info.pNext = nullptr; - vertex_input_info.flags = 0; - vertex_input_info.vertexBindingDescriptionCount = 1; - vertex_input_info.pVertexBindingDescriptions = &vertex_input_binding; - vertex_input_info.vertexAttributeDescriptionCount = - static_cast<uint32_t>(vertex_attribute.size()); - vertex_input_info.pVertexAttributeDescriptions = vertex_attribute.data(); - - VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; - input_assembly.sType = - VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; - input_assembly.pNext = nullptr; - input_assembly.flags = 0; - input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; - input_assembly.primitiveRestartEnable = VK_FALSE; - - VkViewport viewport = {}; - viewport.x = 0; - viewport.y = 0; - viewport.width = cg_core.display_width; - viewport.height = cg_core.display_height; - viewport.minDepth = 0.0f; - viewport.maxDepth = 1.0f; - - VkRect2D scissor = {}; - scissor.offset = {0, 0}; - scissor.extent = {cg_core.display_width, cg_core.display_height}; - - VkPipelineViewportStateCreateInfo viewport_state = {}; - viewport_state.sType = - VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; - viewport_state.pNext = nullptr; - viewport_state.flags = 0; - viewport_state.viewportCount = 1; - viewport_state.pViewports = &viewport; - viewport_state.scissorCount = 1; - viewport_state.pScissors = &scissor; - - VkPipelineRasterizationStateCreateInfo rasterizer = {}; - rasterizer.sType = - VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; - rasterizer.pNext = nullptr; - rasterizer.flags = 0; - rasterizer.depthClampEnable = VK_FALSE; - rasterizer.rasterizerDiscardEnable = VK_FALSE; - rasterizer.polygonMode = VK_POLYGON_MODE_FILL; - rasterizer.cullMode = VK_CULL_MODE_NONE; - rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; - rasterizer.depthBiasEnable = VK_FALSE; - rasterizer.depthBiasConstantFactor = 0.0f; - rasterizer.depthBiasClamp = 0.0f; - rasterizer.depthBiasSlopeFactor = 0.0f; - rasterizer.lineWidth = 1.0f; - - VkPipelineMultisampleStateCreateInfo multisampling = {}; - multisampling.sType = - VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; - multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; - multisampling.sampleShadingEnable = VK_FALSE; - multisampling.minSampleShading = 1.0f; - multisampling.pSampleMask = nullptr; - multisampling.alphaToCoverageEnable = VK_FALSE; - multisampling.alphaToOneEnable = VK_FALSE; - - VkPipelineDepthStencilStateCreateInfo depth_stencil = {}; - depth_stencil.sType = - VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; - depth_stencil.depthTestEnable = VK_TRUE; - depth_stencil.depthWriteEnable = VK_TRUE; - depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS; - depth_stencil.depthBoundsTestEnable = VK_FALSE; - depth_stencil.minDepthBounds = 0.0f; - depth_stencil.maxDepthBounds = 1.0f; - depth_stencil.stencilTestEnable = VK_FALSE; - depth_stencil.front = {}; - depth_stencil.back = {}; - - VkPipelineColorBlendAttachmentState color_blend_attachment = {}; - color_blend_attachment.blendEnable = VK_FALSE; - color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ONE; - color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO; - color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD; - color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; - color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; - color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD; - color_blend_attachment.colorWriteMask = - VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; - - VkPipelineColorBlendStateCreateInfo color_blending = {}; - color_blending.sType = - VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; - color_blending.pNext = nullptr; - color_blending.flags = 0; - color_blending.logicOpEnable = VK_FALSE; - color_blending.logicOp = VK_LOGIC_OP_COPY; - color_blending.attachmentCount = 1; - color_blending.pAttachments = &color_blend_attachment; - color_blending.blendConstants[0] = 0.0f; - color_blending.blendConstants[1] = 0.0f; - color_blending.blendConstants[2] = 0.0f; - color_blending.blendConstants[3] = 0.0f; - - VkDynamicState dynamic_states[] = { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_LINE_WIDTH - }; - - VkPipelineDynamicStateCreateInfo dynamic_state_info = {}; - dynamic_state_info.sType = - VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; - dynamic_state_info.dynamicStateCount = 2; - dynamic_state_info.pDynamicStates = dynamic_states; - - VkGraphicsPipelineCreateInfo pipeline_info{}; - pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; - pipeline_info.pNext = nullptr; - pipeline_info.flags = 0; - pipeline_info.stageCount = 2; - pipeline_info.pStages = shader_stages; - pipeline_info.pVertexInputState = &vertex_input_info; - pipeline_info.pInputAssemblyState = &input_assembly; - pipeline_info.pTessellationState = nullptr; - pipeline_info.pViewportState = &viewport_state; - pipeline_info.pRasterizationState = &rasterizer; - pipeline_info.pMultisampleState = &multisampling; - pipeline_info.pDepthStencilState = &depth_stencil; - pipeline_info.pColorBlendState = &color_blending; - pipeline_info.pDynamicState = &dynamic_state_info; - pipeline_info.layout = cg_core.vk_graphics_pipeline_3d_layout->pipeline; - pipeline_info.renderPass = cg_core.vk_render_pass->pipeline_3d; - pipeline_info.subpass = 0; - pipeline_info.basePipelineHandle = VK_NULL_HANDLE; - pipeline_info.basePipelineIndex = -1; - - if(vkCreateGraphicsPipelines( - cg_core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1, - &pipeline_info, nullptr, &self->graphic_pipeline) - != VK_SUCCESS) - throw CommandError{"Failed to create graphics pipeline."}; -} - -void -unload_pipeline(void *obj) -{ - auto self = static_cast<VK::GraphicsPipeline3DSkeletal*>(obj); - - vkDestroyPipeline( - cg_core.vk_device_with_swapchain->device, self->graphic_pipeline, nullptr); -} - -const CommandChain loader{ - {&load_pipeline, &unload_pipeline} -}; - -} - -namespace VK -{ - -GraphicsPipeline3DSkeletal::GraphicsPipeline3DSkeletal() -{ - loader.execute(this); -} - -GraphicsPipeline3DSkeletal::~GraphicsPipeline3DSkeletal() -{ - loader.revert(this); -} - -void -GraphicsPipeline3DSkeletal::draw( - std::shared_ptr<View3D> view, const VkCommandBuffer draw_command_buffer, - const size_t current_frame, const uint32_t image_index) -{ - vkCmdBindPipeline( - draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, - this->graphic_pipeline); - - // Draw models - for(auto& [skeletal_mesh, instances]: - cg_core.vk_renderer->skeletal_models_to_draw[current_frame]) - { - VkBuffer vertex_buffers[]{skeletal_mesh->vertex_buffer->buffer}; - VkDeviceSize offsets[]{0}; - - vkCmdBindVertexBuffers( - draw_command_buffer, 0, 1, vertex_buffers, offsets); - vkCmdBindIndexBuffer( - draw_command_buffer, skeletal_mesh->index_buffer->buffer, 0, - VK_INDEX_TYPE_UINT32); - - for(auto &instance: instances) - { // Object matrix. - glm::mat4 translation_matrix{1.0f}; - translation_matrix = glm::translate( - translation_matrix, *instance->position); - glm::mat4 rotation_matrix{glm::toMat4(*instance->orientation)}; - - std::array<VkDescriptorSet, 4> vk_descriptor_sets{ - cg_core.vk_light->descriptor_sets_world[image_index], - view->descriptor_sets_3d[image_index], - instance->descriptor_sets[image_index], - instance->texture->descriptor_sets[image_index]}; - - vkCmdBindDescriptorSets( - draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, - cg_core.vk_graphics_pipeline_3d_layout->pipeline, 0, - vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr); - - vkCmdDrawIndexed( - draw_command_buffer, skeletal_mesh->index_count, 1, 0, 0, 0); - - VK::UDOSkeletalModel udo_skeletal_model{}; - instance->tick(cg_core.delta_time); - udo_skeletal_model.base_matrix = translation_matrix * rotation_matrix; - std::copy(instance->bone_transforms.begin(), - instance->bone_transforms.end(), - udo_skeletal_model.bone_matrices); - instance->uniform_buffers[image_index].copy_data(&udo_skeletal_model); - } - } - -} - -} |