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-rw-r--r--src/vk/model.cpp177
1 files changed, 30 insertions, 147 deletions
diff --git a/src/vk/model.cpp b/src/vk/model.cpp
index b92ec91..d38342d 100644
--- a/src/vk/model.cpp
+++ b/src/vk/model.cpp
@@ -17,181 +17,71 @@
#include "model.hpp"
#include <array>
-#include <fstream>
-#include "../command.hpp"
#include "../core.hpp"
-#include "vertex_3d.hpp"
namespace
{
-// Data that is only needed for the command chain but not for the Model goes
-// here.
-struct ModelBuilder
-{
- std::string model_path;
- VK::Model *model;
-
- ModelBuilder(VK::Model *m, std::string mp);
- ModelBuilder(VK::Model *m, const char* mp);
-};
-
-ModelBuilder::ModelBuilder(VK::Model *m, std::string mp):
- model{m},
- model_path{mp}
-{
-}
-
-ModelBuilder::ModelBuilder(VK::Model *m, const char *mp):
- ModelBuilder{m, std::string(mp)}
-{
-}
-
-uint32_t read_uint32_from_file(std::ifstream &input_file)
-{
- uint32_t data{};
- input_file.read((char*)&data, sizeof(uint32_t));
- return data;
-}
-
-glm::vec2 read_vec2_from_file(std::ifstream &input_file)
-{
- glm::vec2 data{};
- input_file.read((char*)&data.x, sizeof(glm::vec2::value_type));
- input_file.read((char*)&data.y, sizeof(glm::vec2::value_type));
- return data;
-}
-
-glm::vec3 read_vec3_from_file(std::ifstream &input_file)
-{
- glm::vec3 data{};
- input_file.read((char*)&data.x, sizeof(glm::vec3::value_type));
- input_file.read((char*)&data.y, sizeof(glm::vec3::value_type));
- input_file.read((char*)&data.z, sizeof(glm::vec3::value_type));
- return data;
-}
-
-void
-load_mesh(void *obj)
-{
- auto self = static_cast<ModelBuilder*>(obj);
-
- std::ifstream input_file{self->model_path};
- if(!input_file.is_open()) throw CommandError{"Failed to open file."};
-
- self->model->queue_family =
- cg_core.vk_device_with_swapchain->get_queue_family_with_graphics();
-
- // Load vertexes.
- {
- auto vertex_count{read_uint32_from_file(input_file)};
- std::vector<VK::Vertex3D> vertexes{vertex_count};
-
- for(auto i{0}; i < vertex_count; i++)
- {
- vertexes[i].position = read_vec3_from_file(input_file);
- vertexes[i].normal = read_vec3_from_file(input_file);
- vertexes[i].texture_coord = read_vec2_from_file(input_file);
- }
-
- void *vertexes_data{vertexes.data()};
- size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size();
- self->model->source_vertex_buffer = new VK::SourceBuffer{
- self->model->queue_family->device, vertexes_data, vertexes_size};
- self->model->vertex_buffer = new VK::DestinationBuffer{
- self->model->queue_family, self->model->source_vertex_buffer,
- VK_BUFFER_USAGE_VERTEX_BUFFER_BIT};
- }
-
- // Load indexes.
- {
- self->model->index_count = read_uint32_from_file(input_file);
- std::vector<uint32_t> indexes(self->model->index_count);
-
- for(auto i{0}; i < self->model->index_count; i++)
- indexes[i] = read_uint32_from_file(input_file);
-
- void *indexes_data{indexes.data()};
- size_t indexes_size{sizeof(indexes[0]) * indexes.size()};
- VK::SourceBuffer source_index_buffer{
- self->model->queue_family->device, indexes_data, indexes_size};
- self->model->index_buffer = new VK::DestinationBuffer{
- self->model->queue_family, &source_index_buffer,
- VK_BUFFER_USAGE_INDEX_BUFFER_BIT};
- }
-}
-
-void
-unload_mesh(void *obj)
-{
- auto self = static_cast<ModelBuilder*>(obj);
-
- delete self->model->index_buffer;
- delete self->model->vertex_buffer;
- delete self->model->source_vertex_buffer;
-}
-
void
load_uniform_buffers(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
- self->model->ub_model_instance.reserve(cg_core.vk_swapchain->images_count);
+ self->ub_model_instance.reserve(cg_core.vk_swapchain->images_count);
for(int i{0}; i < cg_core.vk_swapchain->images_count; i++)
- self->model->ub_model_instance.emplace_back(
+ self->ub_model_instance.emplace_back(
cg_core.vk_device_with_swapchain, sizeof(VK::UBOModelInstance));
}
void
unload_uniform_buffers(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
- self->model->ub_model_instance.clear();
+ self->ub_model_instance.clear();
}
void
load_descriptor_set_pool(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
std::array<VkDescriptorPoolSize, 2> descriptor_pool_sizes{};
descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_pool_sizes[0].descriptorCount =
- self->model->ub_model_instance.size();
+ self->ub_model_instance.size();
descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_pool_sizes[1].descriptorCount =
- self->model->ub_model_instance.size();
+ self->ub_model_instance.size();
VkDescriptorPoolCreateInfo pool_info{};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.pNext = nullptr;
pool_info.flags = 0;
- pool_info.maxSets = self->model->ub_model_instance.size();
+ pool_info.maxSets = self->ub_model_instance.size();
pool_info.poolSizeCount = descriptor_pool_sizes.size();
pool_info.pPoolSizes = descriptor_pool_sizes.data();
if(vkCreateDescriptorPool(
- self->model->queue_family->device->device, &pool_info, nullptr,
- &self->model->descriptor_pool) != VK_SUCCESS)
+ self->mesh->queue_family->device->device, &pool_info, nullptr,
+ &self->descriptor_pool) != VK_SUCCESS)
throw CommandError{"Failed to create a Vulkan descriptor pool."};
}
void
unload_descriptor_set_pool(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
vkDestroyDescriptorPool(
- self->model->queue_family->device->device, self->model->descriptor_pool,
- nullptr);
+ self->mesh->queue_family->device->device, self->descriptor_pool, nullptr);
}
void
load_descriptor_sets(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
std::vector<VkDescriptorSetLayout> layouts(
cg_core.vk_swapchain->images_count,
@@ -199,37 +89,37 @@ load_descriptor_sets(void *obj)
VkDescriptorSetAllocateInfo alloc_info{};
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- alloc_info.descriptorPool = self->model->descriptor_pool;
+ alloc_info.descriptorPool = self->descriptor_pool;
alloc_info.descriptorSetCount = layouts.size();
alloc_info.pSetLayouts = layouts.data();
- self->model->descriptor_sets.resize(layouts.size());
+ self->descriptor_sets.resize(layouts.size());
if(vkAllocateDescriptorSets(
- self->model->queue_family->device->device, &alloc_info,
- self->model->descriptor_sets.data()) != VK_SUCCESS)
+ self->mesh->queue_family->device->device, &alloc_info,
+ self->descriptor_sets.data()) != VK_SUCCESS)
CommandError{"Failed to create Vulkan descriptor set."};
}
void
load_buffers_to_descriptor_sets(void *obj)
{
- auto self = static_cast<ModelBuilder*>(obj);
+ auto self = static_cast<VK::Model*>(obj);
- for(auto i{0}; i < self->model->ub_model_instance.size(); i++)
+ for(auto i{0}; i < self->ub_model_instance.size(); i++)
{
VkDescriptorBufferInfo buffer_info{};
- buffer_info.buffer = self->model->ub_model_instance[i].buffer;
+ buffer_info.buffer = self->ub_model_instance[i].buffer;
buffer_info.offset = 0;
buffer_info.range = sizeof(VK::UBOModelInstance);
VkDescriptorImageInfo image_info{};
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- image_info.imageView = self->model->texture->view;
- image_info.sampler = self->model->texture->sampler;
+ image_info.imageView = self->texture->view;
+ image_info.sampler = self->texture->sampler;
std::array<VkWriteDescriptorSet, 2> write_descriptors{};
write_descriptors[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_descriptors[0].dstSet = self->model->descriptor_sets[i];
+ write_descriptors[0].dstSet = self->descriptor_sets[i];
write_descriptors[0].dstBinding = 0;
write_descriptors[0].dstArrayElement = 0;
write_descriptors[0].descriptorCount = 1;
@@ -239,7 +129,7 @@ load_buffers_to_descriptor_sets(void *obj)
write_descriptors[0].pTexelBufferView = nullptr;
write_descriptors[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- write_descriptors[1].dstSet = self->model->descriptor_sets[i];
+ write_descriptors[1].dstSet = self->descriptor_sets[i];
write_descriptors[1].dstBinding = 1;
write_descriptors[1].dstArrayElement = 0;
write_descriptors[1].descriptorCount = 1;
@@ -256,11 +146,10 @@ load_buffers_to_descriptor_sets(void *obj)
}
static const CommandChain loader{
- {&load_mesh, &unload_mesh},
{&load_uniform_buffers, &unload_uniform_buffers},
{&load_descriptor_set_pool, &unload_descriptor_set_pool},
{&load_descriptor_sets, nullptr},
- {&load_buffers_to_descriptor_sets, nullptr},
+ {&load_buffers_to_descriptor_sets, nullptr}
};
}
@@ -268,22 +157,16 @@ static const CommandChain loader{
namespace VK
{
-Model::Model(std::string model_path, std::shared_ptr<Texture> texture):
+Model::Model(std::shared_ptr<Mesh> mesh, std::shared_ptr<Texture> texture):
+ mesh{mesh},
texture{texture}
{
- ModelBuilder model_builder(this, model_path);
- loader.execute(&model_builder);
-}
-
-Model::Model(const char* model_path, std::shared_ptr<Texture> texture):
- Model{std::string(model_path), texture}
-{
+ loader.execute(this);
}
Model::~Model()
{
- ModelBuilder model_builder(this, "");
- loader.revert(&model_builder);
+ loader.revert(this);
}
}