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-rw-r--r--src/vk/uniform_data_object.hpp80
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diff --git a/src/vk/uniform_data_object.hpp b/src/vk/uniform_data_object.hpp
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--- a/src/vk/uniform_data_object.hpp
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-/*
- * Copyright 2022-2023 Frederico de Oliveira Linhares
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef CANDY_GEAR_VK_UNIFORM_DATA_OBJECT_H
-#define CANDY_GEAR_VK_UNIFORM_DATA_OBJECT_H 1
-
-#include "core.hpp"
-#include "skeletal_mesh_vertex.hpp"
-
-namespace VK
-{
-
-// UDO = "uniform data object"
-
-struct UDOView2D
-{
- glm::mat4 proj;
-};
-
-struct UDOView3D
-{
- glm::mat4 view;
- glm::mat4 proj;
-};
-
-struct UDOWorld3D_Vert
-{
- glm::vec4 ambient_light_color;
-};
-
-struct UDOWorld3D_Frag
-{
- glm::vec3 directional_light_direction;
- glm::vec4 directional_light_color;
-};
-
-struct UDOStaticModel
-{
- glm::mat4 base_matrix;
-};
-
-struct UDOSkeletalModel
-{
- glm::mat4 base_matrix;
- glm::mat4 bone_matrices[SKELETAL_MESH_MAX_NUM_OF_BONES];
-};
-
-struct UDOVector4D
-{
- glm::vec4 vector;
-};
-
-struct UDOVector3D
-{
- glm::vec3 vectors;
-};
-
-struct UDOSprite3D
-{
- glm::vec3 position;
- uint32_t padding;
- glm::vec2 size;
-};
-
-}
-
-#endif /* CANDY_GEAR_VK_UNIFORM_DATA_OBJECT_H */