diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core.hpp | 8 | ||||
-rw-r--r-- | src/vk/device.cpp | 114 |
2 files changed, 110 insertions, 12 deletions
diff --git a/src/core.hpp b/src/core.hpp index 7393b33..f9e1e80 100644 --- a/src/core.hpp +++ b/src/core.hpp @@ -1,5 +1,5 @@ /* - * Copyright 2022-2023 Frederico de Oliveira Linhares + * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,8 +21,6 @@ #define CANDY_GEAR_VERSION_MINOR 1 #define CANDY_GEAR_VERSION_PATCH 0 -#define DATA_DIR "/usr/local/share/candy_gear" - #include <chrono> #include <random> @@ -35,6 +33,10 @@ #define SDL_MAIN_HANDLED +#ifdef _WIN64 +#include <Windows.h> +#endif + #include <SDL2/SDL.h> #include <SDL2/SDL_vulkan.h> #include <SDL2/SDL_mixer.h> diff --git a/src/vk/device.cpp b/src/vk/device.cpp index 83bdf38..d0690d7 100644 --- a/src/vk/device.cpp +++ b/src/vk/device.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2022-2023 Frederico de Oliveira Linhares + * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -158,22 +158,118 @@ Device::Device(VkPhysicalDevice vk_physical_device, bool with_swapchain) // Load Shaders { + std::string data_dir{""}; +#ifdef _WIN64 + HKEY hKey; + LPCSTR lpSubKey = "SOFTWARE\\CandyGear"; + LPCSTR lpValueName = "InstallLocation"; + DWORD dwType = REG_SZ; + DWORD dwSize = 0; + LPBYTE lpData = NULL; + + if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, lpSubKey, 0, KEY_READ, &hKey) == + ERROR_SUCCESS) + { + if(RegQueryValueEx(hKey, lpValueName, NULL, &dwType, NULL, &dwSize) == + ERROR_SUCCESS) + { + lpData = new BYTE[dwSize]; + if(RegQueryValueEx( + hKey, lpValueName, NULL, &dwType, lpData, &dwSize) == + ERROR_SUCCESS) + { + data_dir = reinterpret_cast<char const*>(lpData); + } + delete[] lpData; + } + RegCloseKey(hKey); + } + + if(data_dir == "") + throw std::runtime_error("Failed to read CandyGear registry."); + + std::string vert_sprite_3d_shader_module{data_dir}; + vert_sprite_3d_shader_module.append("\\glsl\\shader_sprite_3d.vert.spv"); + this->vert_sprite_3d_shader_module = create_shader_module( + this->device, vert_sprite_3d_shader_module.c_str()); + + std::string frag_sprite_3d_shader_module{data_dir}; + frag_sprite_3d_shader_module.append("\\glsl\\shader_sprite_3d.frag.spv"); + this->frag_sprite_3d_shader_module = create_shader_module( + this->device, frag_sprite_3d_shader_module.c_str()); + + std::string vert3d_shader_module{data_dir}; + vert3d_shader_module.append("\\glsl\\shader_3d.vert.spv"); + this->vert3d_shader_module = create_shader_module( + this->device, vert3d_shader_module.c_str()); + + std::string frag3d_shader_module{data_dir}; + frag3d_shader_module.append("\\glsl\\shader_3d.frag.spv"); + this->frag3d_shader_module = create_shader_module( + this->device, frag3d_shader_module.c_str()); + + std::string vert2d_solid_shader_module{data_dir}; + vert2d_solid_shader_module.append("\\glsl\\shader_2d_solid.vert.spv"); + this->vert2d_solid_shader_module = create_shader_module( + this->device, vert2d_solid_shader_module.c_str()); + + std::string frag2d_solid_shader_module{data_dir}; + frag2d_solid_shader_module.append("\\glsl\\shader_2d_solid.frag.spv"); + this->frag2d_solid_shader_module = create_shader_module( + this->device, frag2d_solid_shader_module.c_str()); + + std::string vert2d_wired_shader_module{data_dir}; + vert2d_wired_shader_module.append("\\glsl\\shader_2d_wired.vert.spv"); + this->vert2d_wired_shader_module = create_shader_module( + this->device, vert2d_wired_shader_module.c_str()); + + std::string frag2d_wired_shader_module{data_dir}; + frag2d_wired_shader_module.append("\\glsl\\shader_2d_wired.frag.spv"); + this->frag2d_wired_shader_module = create_shader_module( + this->device, frag2d_wired_shader_module.c_str()); +#else + data_dir = "/usr/local/share/candy_gear"; + + std::string vert_sprite_3d_shader_module{data_dir}; + vert_sprite_3d_shader_module.append("/glsl/shader_sprite_3d.vert.spv"); this->vert_sprite_3d_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_sprite_3d.vert.spv"); + this->device, vert_sprite_3d_shader_module.c_str()); + + std::string frag_sprite_3d_shader_module{data_dir}; + frag_sprite_3d_shader_module.append("/glsl/shader_sprite_3d.frag.spv"); this->frag_sprite_3d_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_sprite_3d.frag.spv"); + this->device, frag_sprite_3d_shader_module.c_str()); + + std::string vert3d_shader_module{data_dir}; + vert3d_shader_module.append("/glsl/shader_3d.vert.spv"); this->vert3d_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_3d.vert.spv"); + this->device, vert3d_shader_module.c_str()); + + std::string frag3d_shader_module{data_dir}; + frag3d_shader_module.append("/glsl/shader_3d.frag.spv"); this->frag3d_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_3d.frag.spv"); + this->device, frag3d_shader_module.c_str()); + + std::string vert2d_solid_shader_module{data_dir}; + vert2d_solid_shader_module.append("/glsl/shader_2d_solid.vert.spv"); this->vert2d_solid_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_2d_solid.vert.spv"); + this->device, vert2d_solid_shader_module.c_str()); + + std::string frag2d_solid_shader_module{data_dir}; + frag2d_solid_shader_module.append("/glsl/shader_2d_solid.frag.spv"); this->frag2d_solid_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_2d_solid.frag.spv"); + this->device, frag2d_solid_shader_module.c_str()); + + std::string vert2d_wired_shader_module{data_dir}; + vert2d_wired_shader_module.append("/glsl/shader_2d_wired.vert.spv"); this->vert2d_wired_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_2d_wired.vert.spv"); + this->device, vert2d_wired_shader_module.c_str()); + + std::string frag2d_wired_shader_module{data_dir}; + frag2d_wired_shader_module.append("/glsl/shader_2d_wired.frag.spv"); this->frag2d_wired_shader_module = create_shader_module( - this->device, DATA_DIR "/glsl/shader_2d_wired.frag.spv"); + this->device, frag2d_wired_shader_module.c_str()); +#endif } this->queue_families = static_cast<QueueFamily*>( |