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Author
2022-10-05
buil Configure compilatio for MinGW
Frederico Linhares
2022-10-04
buil Use SDL_MAIN_HANDLED to compile engine on Windows
Frederico Linhares
2022-09-30
refa Use static linking for mruby
Frederico Linhares
2022-09-29
feat Allow multiple textures to be used with the same mesh
Frederico Linhares
2022-09-23
refa Use Vulkan coordinates instead of OpenGL
Frederico Linhares
2022-09-21
feat Create View2D
Frederico Linhares
2022-09-21
refa All views in use shares the same descriptor pool
Frederico Linhares
2022-09-16
feat Create View
Frederico Linhares
2022-09-08
feat Create Vector4D
Frederico Linhares
2022-09-08
styl Improve legibility of rotation_3d and vector_3d
Frederico Linhares
2022-09-08
refa Move layouts away from graphics pipelines
Frederico Linhares
2022-09-05
refa Move render passes away from graphics pipelines
Frederico Linhares
2022-08-31
feat Add projection to 2D graphics pipeline
Frederico Linhares
2022-08-30
feat Create 2d graphics pipeline
Frederico Linhares
2022-08-22
feat Make camera and model instance more abstract
Frederico Linhares
2022-08-17
feat Simplify the 3d model structure
Frederico Linhares
2022-08-16
feat Create directional light
Frederico Linhares
2022-08-08
refa Replace SDL timer with C++ timer
Frederico Linhares
2022-08-03
fixt Increase view projection distance
Frederico Linhares
2022-08-03
feat Create a log system
Frederico Linhares
2022-08-02
refa Use Vulkan for graphics
Frederico Linhares
2022-05-26
fixt Remove duplicated error message
Frederico Linhares
2022-05-26
test Collision and alignment detection
Frederico Linhares
2022-05-26
fixt Rect#align_horizontally?
Frederico Linhares
2022-05-26
test Create tests for the engine
Frederico Linhares
2022-05-23
buil Create a task that generates a tar.gz package
Frederico Linhares
2022-05-23
feat Subdivide collision detection
Frederico Linhares
2022-05-23
feat Create Animation
Frederico Linhares
2022-05-11
feat Create Menu::Stack
Frederico Linhares
2022-04-06
Initial commit
Frederico Linhares
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