Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-15 | feat Create skeletal mesh | Frederico Linhares | |
2022-10-10 | feat Move configuration from YAML file to game | Frederico Linhares | |
2022-09-29 | feat Allow multiple textures to be used with the same mesh | Frederico Linhares | |
2022-09-21 | feat Create View2D | Frederico Linhares | |
2022-09-16 | feat Create View | Frederico Linhares | |
2022-09-08 | feat Create Vector4D | Frederico Linhares | |
2022-09-08 | styl Improve legibility of rotation_3d and vector_3d | Frederico Linhares | |
2022-08-30 | feat Create 2d graphics pipeline | Frederico Linhares | |
2022-08-22 | feat Make camera and model instance more abstract | Frederico Linhares | |
* src/camera.cpp src/camera.hpp: Remove the camera as Vector3D and Rotation3D are going to replace it. * src/model.cpp: Add draw command as instances do not exist anymore. * src/model/instance.cpp src/model/instance.hpp: Remove the instance as Vector3D and Rotation3D are going to replace it. | |||
2022-08-08 | refa Replace SDL timer with C++ timer | Frederico Linhares | |
2022-08-03 | feat Create a log system | Frederico Linhares | |
2022-08-02 | refa Use Vulkan for graphics | Frederico Linhares | |
This is a partial refactory. Some functionalities implemented in SDL were removed and need reimplementation. | |||
2022-05-26 | fixt Remove duplicated error message | Frederico Linhares | |
2022-04-06 | Initial commit | Frederico Linhares | |