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path: root/src/vk/graphics_pipeline_3d_skeletal.cpp
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2024-04-16refa Simplify code for rendering 3d objectsFrederico Linhares
2024-03-23fixt Make skeletal mesh work properlyFrederico Linhares
2024-03-23refa Use quaternion for orientationFrederico Linhares
2023-10-30refa Move texture sampler to texture objectFrederico Linhares
2023-10-02refa Remove redundant framebuffersFrederico Linhares
* src/vk/framebuffer.hpp: Move to this class all the framebuffers.
2023-09-30refa Remove redundant descriptor setsFrederico Linhares
* src/vk/light.hpp: Move to this class, the descriptor sets used for lighting by the 3D graphics pipelines.
2023-09-30refa Remove redundant render passFrederico Linhares
* src/vk/render_pass.hpp: Both 2D pipelines used identical render passes. I merged both in a single render pass. * src/vk/renderer.cpp (Renderer::draw): Use only one render pass for both 2D graphics pipelines.
2023-09-29refa Move all descriptor sets to a new classFrederico Linhares
* src/vk/descriptor_set_layout.hpp: Moving all descriptor sets in the same class makes it easier to identify code duplication. * src/vk/graphics_pipeline_2d_solid_layout.cpp, src/vk/graphics_pipeline_2d_wired_layout.cpp, src/vk/graphics_pipeline_3d_layout.cpp: Remove redundant descriptor set layouts.
2023-09-28styl Rename ODO structures to UDOFrederico Linhares
* src/vk/uniform_data_object.hpp: I do not remember why I named these structs ODO. UDO makes more sense as they represents "uniform data objects."
2023-09-15feat Create skeletal meshFrederico Linhares