From a646fe175c20d9d95c76d28d7f8de88b203a8b94 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Wed, 31 Aug 2022 17:43:57 -0300 Subject: feat Add projection to 2D graphics pipeline --- glsl/shader_2d.vert.glsl | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'glsl/shader_2d.vert.glsl') diff --git a/glsl/shader_2d.vert.glsl b/glsl/shader_2d.vert.glsl index 6e8ac59..b053fec 100644 --- a/glsl/shader_2d.vert.glsl +++ b/glsl/shader_2d.vert.glsl @@ -21,7 +21,12 @@ layout(location = 0) in vec2 in_texture_coord; layout(location = 0) out vec2 out_texture_coord; -layout(set = 0, binding = 0) uniform UBOSpritePositions +layout(set = 0, binding = 0) uniform UBOProjection +{ + mat4 proj; +} ubo_projection; + +layout(set = 1, binding = 0) uniform UBOSpritePositions { vec4 positions[128]; } ubo_sprite_positions; @@ -49,5 +54,5 @@ main() coordinate = vec2(position.z, position.w); break; } - gl_Position = vec4(coordinate, 0.0, 1.0); + gl_Position = ubo_projection.proj * vec4(coordinate, 0.0, 1.0); } -- cgit v1.2.3