From 482d53c89c90ee2a74d14c1a3e6c2fdab4ce0004 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Wed, 14 Jun 2023 12:29:44 -0300 Subject: fixt Offset for 2D wired fragment shader * glsl/shader_2d_wired.frag.glsl: GLSL requires that I declare offsets explicitly. I can not use a dummy variable as an offset. --- glsl/shader_2d_wired.frag.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'glsl') diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl index c7aa3f4..505cbb1 100644 --- a/glsl/shader_2d_wired.frag.glsl +++ b/glsl/shader_2d_wired.frag.glsl @@ -21,8 +21,7 @@ layout(location = 0) out vec4 out_color; layout(push_constant) uniform PCColor { - vec4 offset; //offset - vec3 color; + layout(offset = 16) vec3 color; } sprite; void -- cgit v1.2.3