From bde8c8bd073abeb314748d66d6402f951ecb2902 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Wed, 9 Nov 2022 16:11:15 -0300 Subject: feat create method Rectangle#draw --- glsl/shader_2d_wired.frag.glsl | 30 ++++++++++++++++++++++++++++++ glsl/shader_2d_wired.vert.glsl | 30 ++++++++++++++++++++++++++++++ 2 files changed, 60 insertions(+) create mode 100644 glsl/shader_2d_wired.frag.glsl create mode 100644 glsl/shader_2d_wired.vert.glsl (limited to 'glsl') diff --git a/glsl/shader_2d_wired.frag.glsl b/glsl/shader_2d_wired.frag.glsl new file mode 100644 index 0000000..0671223 --- /dev/null +++ b/glsl/shader_2d_wired.frag.glsl @@ -0,0 +1,30 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#version 450 + +layout(location = 0) out vec4 out_color; + +layout(set = 1, binding = 0) uniform UBOModel2D +{ + vec3 color; +} ubo_model_2d; + +void +main() +{ + out_color = vec4(ubo_model_2d.color, 1.0); +} diff --git a/glsl/shader_2d_wired.vert.glsl b/glsl/shader_2d_wired.vert.glsl new file mode 100644 index 0000000..97330dc --- /dev/null +++ b/glsl/shader_2d_wired.vert.glsl @@ -0,0 +1,30 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#version 450 + +layout(location = 0) in vec2 in_position; + +layout(set = 0, binding = 0) uniform UBOView2D +{ + mat4 proj; +} ubo_view; + +void +main() +{ + gl_Position = ubo_view.proj * vec4(in_position, 0.0, 1.0); +} -- cgit v1.2.3