From 8bedf8a366cb6c1179bc89678c863517b9356d48 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Sat, 21 Jun 2025 16:51:22 -0300 Subject: refa Remove View2D View2D is almost useless and add too much complexity for the engine, so I am removing it. --- src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp') diff --git a/src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp b/src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp index e8eda6b..79a85f1 100644 --- a/src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp +++ b/src/blu_cat/gra/graphics_pipeline_3d_skeletal.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2022-2024 Frederico de Oliveira Linhares + * Copyright 2022-2025 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -266,7 +266,7 @@ GraphicsPipeline3DSkeletal::~GraphicsPipeline3DSkeletal() void GraphicsPipeline3DSkeletal::draw( - std::shared_ptr view, const VkCommandBuffer draw_command_buffer, + std::shared_ptr view, const VkCommandBuffer draw_command_buffer, const size_t current_frame, const uint32_t image_index) { vkCmdBindPipeline( @@ -295,7 +295,7 @@ GraphicsPipeline3DSkeletal::draw( std::array vk_descriptor_sets{ INT::core.vk_light->descriptor_sets_world[image_index], - view->descriptor_sets_3d[image_index], + view->descriptor_sets[image_index], instance->descriptor_sets[image_index], instance->texture->descriptor_sets[image_index]}; -- cgit v1.2.3