From 43821b0cffc5aa419c0218992f06f8962ae54a13 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Wed, 8 May 2024 17:56:29 -0300 Subject: refa Rename graphical engine to BluCat --- src/blucat/skeletal_mesh_vertex.hpp | 42 +++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/blucat/skeletal_mesh_vertex.hpp (limited to 'src/blucat/skeletal_mesh_vertex.hpp') diff --git a/src/blucat/skeletal_mesh_vertex.hpp b/src/blucat/skeletal_mesh_vertex.hpp new file mode 100644 index 0000000..533c2ab --- /dev/null +++ b/src/blucat/skeletal_mesh_vertex.hpp @@ -0,0 +1,42 @@ +/* + * Copyright 2022-2024 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_BLUCAT_SKELETAL_MESH_VERTEX_H +#define CANDY_GEAR_BLUCAT_SKELETAL_MESH_VERTEX_H 1 + +#include "core.hpp" + +namespace BluCat +{ + +// This variable define the maximum ammount of bones that can influence a +// vertex. +const int SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES{4}; +const int SKELETAL_MESH_MAX_NUM_OF_BONES{50}; + +struct SkeletalMeshVertex +{ + glm::vec3 position; + glm::vec3 normal; + glm::vec2 texture_coord; + + uint32_t bone_ids[SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES]; + float bone_weights[SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES]; +}; + +} + +#endif /* CANDY_GEAR_BLUCAT_SKELETAL_MESH_VERTEX_H */ -- cgit v1.2.3