From bf240d7eeaa89657462b705849fde56e54e237db Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Tue, 6 Feb 2024 17:37:20 -0300 Subject: refa Use quaternion for orientation --- src/orientation_3d.cpp | 135 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/orientation_3d.cpp (limited to 'src/orientation_3d.cpp') diff --git a/src/orientation_3d.cpp b/src/orientation_3d.cpp new file mode 100644 index 0000000..cb42984 --- /dev/null +++ b/src/orientation_3d.cpp @@ -0,0 +1,135 @@ +/* + * Copyright 2022-2024 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define _USE_MATH_DEFINES + +#include "orientation_3d.hpp" + +#include "vector_3d.hpp" + +void +cg_free_orientation_3d(mrb_state *mrb, void* obj) +{ + auto ptr = static_cast*>(obj); + + ptr->~shared_ptr(); + mrb_free(mrb, ptr); +} + +const struct mrb_data_type cg_orientation_3d_type = { + "CG_Orientation3D", cg_free_orientation_3d}; + +static mrb_value +cg_cOrientation3D_initialize(mrb_state *mrb, mrb_value self) +{ + mrb_float x, y, z; + std::shared_ptr *ptr; + + mrb_get_args(mrb, "fff", &x, &y, &z); + ptr = (std::shared_ptr*)DATA_PTR(self); + if(ptr) mrb_free(mrb, ptr); + ptr = (std::shared_ptr*)mrb_malloc( + mrb, sizeof(std::shared_ptr)); + + glm::vec3 angles(x, y, z); + new(ptr)std::shared_ptr( + std::make_shared(angles)); + (**ptr) = glm::normalize(**ptr); + + mrb_data_init(self, ptr, &cg_orientation_3d_type); + return self; +} + +static mrb_value +cg_cOrientation3D_get_w(mrb_state *mrb, mrb_value self) +{ + std::shared_ptr *ptr = + (std::shared_ptr*)DATA_PTR(self); + + return mrb_float_value(mrb, (*ptr)->w); +} + +static mrb_value +cg_cOrientation3D_get_x(mrb_state *mrb, mrb_value self) +{ + std::shared_ptr *ptr = + (std::shared_ptr*)DATA_PTR(self); + + return mrb_float_value(mrb, (*ptr)->x); +} + +static mrb_value +cg_cOrientation3D_get_y(mrb_state *mrb, mrb_value self) +{ + std::shared_ptr *ptr = + (std::shared_ptr*)DATA_PTR(self); + + return mrb_float_value(mrb, (*ptr)->y); +} + +static mrb_value +cg_cOrientation3D_get_z(mrb_state *mrb, mrb_value self) +{ + std::shared_ptr *ptr = + (std::shared_ptr*)DATA_PTR(self); + + return mrb_float_value(mrb, (*ptr)->z); +} + +static mrb_value +cg_cOrientation3D_rotate(mrb_state *mrb, mrb_value self) +{ + mrb_float x, y, z; + auto *ptr = (std::shared_ptr*)DATA_PTR(self); + + mrb_get_args(mrb, "fff", &x, &y, &z); + + glm::vec3 angles(x, y, z); + glm::quat rot(angles); + (**ptr) *= rot; + + // TODO: calling normalize for every rotation is expensive. + (**ptr) = glm::normalize(**ptr); + + return self; +} + +void +cg_orientation_3d_init(mrb_state *mrb) +{ + struct RClass *cg_m, *cg_cOrientation3D; + + cg_m = mrb_module_get(mrb, "CandyGear"); + cg_cOrientation3D = mrb_define_class_under( + mrb, cg_m, "Orientation3D", mrb->object_class); + MRB_SET_INSTANCE_TT(cg_cOrientation3D, MRB_TT_DATA); + mrb_define_method( + mrb, cg_cOrientation3D, "initialize", cg_cOrientation3D_initialize, + MRB_ARGS_REQ(3)); + + mrb_define_method( + mrb, cg_cOrientation3D, "w", cg_cOrientation3D_get_w, MRB_ARGS_NONE()); + mrb_define_method( + mrb, cg_cOrientation3D, "x", cg_cOrientation3D_get_x, MRB_ARGS_NONE()); + mrb_define_method( + mrb, cg_cOrientation3D, "y", cg_cOrientation3D_get_y, MRB_ARGS_NONE()); + mrb_define_method( + mrb, cg_cOrientation3D, "z", cg_cOrientation3D_get_z, MRB_ARGS_NONE()); + + mrb_define_method( + mrb, cg_cOrientation3D, "rotate", cg_cOrientation3D_rotate, + MRB_ARGS_REQ(3)); +} -- cgit v1.2.3