From f1f1576543bb4e0f3b9bc4cd0ba4a12a70546c3c Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Tue, 30 Aug 2022 17:45:40 -0300 Subject: feat Create 2d graphics pipeline --- src/vk/graphics_pipeline_3d.hpp | 71 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 src/vk/graphics_pipeline_3d.hpp (limited to 'src/vk/graphics_pipeline_3d.hpp') diff --git a/src/vk/graphics_pipeline_3d.hpp b/src/vk/graphics_pipeline_3d.hpp new file mode 100644 index 0000000..2efbc00 --- /dev/null +++ b/src/vk/graphics_pipeline_3d.hpp @@ -0,0 +1,71 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H +#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H 1 + +#include +#include + +#include "../command.hpp" +#include "core.hpp" +#include "command_pool.hpp" +#include "model.hpp" +#include "model_instance.hpp" +#include "uniform_buffer.hpp" + +namespace VK +{ + +struct GraphicsPipeline3D +{ + VkDescriptorSetLayout descriptor_set_layout_model_instance; + VkDescriptorSetLayout descriptor_set_layout_world_view; + VkPipelineLayout pipeline_layout; + + // Depth image. + VkImage depth_image; + VkDeviceMemory depth_image_memory; + VkImageView depth_image_view; + + // FIXME: if this vector get resized, it will cause a segmentation fault! + std::vector ub_view_projection; + std::vector ub_directional_light; + + VkDescriptorPool descriptor_pool; + std::vector world_view_descriptor_sets; + + VkRenderPass render_pass; + std::vector swapchain_framebuffers; + VkPipeline graphic_pipeline; + + std::shared_ptr camera_position; + std::shared_ptr camera_rotation; + std::vector, std::vector>> + models_to_draw; + + GraphicsPipeline3D(); + ~GraphicsPipeline3D(); + + void + draw(const VkCommandBuffer draw_command_buffer, const size_t current_frame, + const size_t next_frame, const uint32_t image_index); +}; + +} + +#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_H */ -- cgit v1.2.3