From 25bf78bfb4785e2cbed683cc56d3cec4271d8b5a Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Thu, 7 Sep 2023 15:14:14 -0300 Subject: feat Create skeletal mesh --- src/vk/graphics_pipeline_3d_skeletal.hpp | 60 ++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 src/vk/graphics_pipeline_3d_skeletal.hpp (limited to 'src/vk/graphics_pipeline_3d_skeletal.hpp') diff --git a/src/vk/graphics_pipeline_3d_skeletal.hpp b/src/vk/graphics_pipeline_3d_skeletal.hpp new file mode 100644 index 0000000..9563e14 --- /dev/null +++ b/src/vk/graphics_pipeline_3d_skeletal.hpp @@ -0,0 +1,60 @@ +/* + * Copyright 2022-2023 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H +#define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_SKELETAL_H 1 + +#include +#include + +#include "../command.hpp" +#include "core.hpp" +#include "command_pool.hpp" +#include "skeletal_model.hpp" +#include "uniform_buffer.hpp" +#include "view_3d.hpp" + +namespace VK +{ + +struct GraphicsPipeline3DSkeletal +{ + // Depth image. + VkImage depth_image; + VkDeviceMemory depth_image_memory; + VkImageView depth_image_view; + + // FIXME: if this vector get resized, it will cause a segmentation fault! + std::vector ub_world_vert; + std::vector ub_world_frag; + + VkDescriptorPool descriptor_pool; + std::vector descriptor_sets_world; + + std::vector swapchain_framebuffers; + VkPipeline graphic_pipeline; + + GraphicsPipeline3DSkeletal(); + ~GraphicsPipeline3DSkeletal(); + + void + draw(std::shared_ptr view, const VkCommandBuffer draw_command_buffer, + const size_t current_frame, const uint32_t image_index); +}; + +} + +#endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_SKELETAL_3D_H */ -- cgit v1.2.3