From d7d79214a93bc96b38ac018aad4c8d5ee88d51ca Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Tue, 27 Sep 2022 17:38:20 -0300 Subject: feat Allow multiple textures to be used with the same mesh --- src/vk/mesh.cpp | 161 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 src/vk/mesh.cpp (limited to 'src/vk/mesh.cpp') diff --git a/src/vk/mesh.cpp b/src/vk/mesh.cpp new file mode 100644 index 0000000..70b9d45 --- /dev/null +++ b/src/vk/mesh.cpp @@ -0,0 +1,161 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "mesh.hpp" + +#include +#include + +#include "../command.hpp" +#include "../core.hpp" +#include "vertex_3d.hpp" + +namespace +{ + +// Data that is only needed for the command chain but not for the Mesh goes +// here. +struct MeshBuilder +{ + std::string mesh_path; + VK::Mesh *mesh; + + MeshBuilder(VK::Mesh *m, std::string mp); + MeshBuilder(VK::Mesh *m, const char* mp); +}; + +MeshBuilder::MeshBuilder(VK::Mesh *m, std::string mp): + mesh{m}, + mesh_path{mp} +{ +} + +MeshBuilder::MeshBuilder(VK::Mesh *m, const char *mp): + MeshBuilder{m, std::string(mp)} +{ +} + +uint32_t read_uint32_from_file(std::ifstream &input_file) +{ + uint32_t data{}; + input_file.read((char*)&data, sizeof(uint32_t)); + return data; +} + +glm::vec2 read_vec2_from_file(std::ifstream &input_file) +{ + glm::vec2 data{}; + input_file.read((char*)&data.x, sizeof(glm::vec2::value_type)); + input_file.read((char*)&data.y, sizeof(glm::vec2::value_type)); + return data; +} + +glm::vec3 read_vec3_from_file(std::ifstream &input_file) +{ + glm::vec3 data{}; + input_file.read((char*)&data.x, sizeof(glm::vec3::value_type)); + input_file.read((char*)&data.y, sizeof(glm::vec3::value_type)); + input_file.read((char*)&data.z, sizeof(glm::vec3::value_type)); + return data; +} + +void +load_mesh(void *obj) +{ + auto self = static_cast(obj); + + std::ifstream input_file{self->mesh_path}; + if(!input_file.is_open()) throw CommandError{"Failed to open file."}; + + self->mesh->queue_family = + cg_core.vk_device_with_swapchain->get_queue_family_with_graphics(); + + // Load vertexes. + { + auto vertex_count{read_uint32_from_file(input_file)}; + std::vector vertexes{vertex_count}; + + for(auto i{0}; i < vertex_count; i++) + { + vertexes[i].position = read_vec3_from_file(input_file); + vertexes[i].normal = read_vec3_from_file(input_file); + vertexes[i].texture_coord = read_vec2_from_file(input_file); + } + + void *vertexes_data{vertexes.data()}; + size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size(); + self->mesh->source_vertex_buffer = new VK::SourceBuffer{ + self->mesh->queue_family->device, vertexes_data, vertexes_size}; + self->mesh->vertex_buffer = new VK::DestinationBuffer{ + self->mesh->queue_family, self->mesh->source_vertex_buffer, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT}; + } + + // Load indexes. + { + self->mesh->index_count = read_uint32_from_file(input_file); + std::vector indexes(self->mesh->index_count); + + for(auto i{0}; i < self->mesh->index_count; i++) + indexes[i] = read_uint32_from_file(input_file); + + void *indexes_data{indexes.data()}; + size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; + VK::SourceBuffer source_index_buffer{ + self->mesh->queue_family->device, indexes_data, indexes_size}; + self->mesh->index_buffer = new VK::DestinationBuffer{ + self->mesh->queue_family, &source_index_buffer, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; + } +} + +void +unload_mesh(void *obj) +{ + auto self = static_cast(obj); + + delete self->mesh->index_buffer; + delete self->mesh->vertex_buffer; + delete self->mesh->source_vertex_buffer; +} + +static const CommandChain loader{ + {&load_mesh, &unload_mesh} +}; + +} + +namespace VK +{ + +Mesh::Mesh(std::string mesh_path) +{ + MeshBuilder mesh_builder(this, mesh_path); + loader.execute(&mesh_builder); +} + +Mesh::Mesh(const char* mesh_path): + Mesh{std::string(mesh_path)} +{ +} + +Mesh::~Mesh() +{ + MeshBuilder mesh_builder(this, ""); + loader.revert(&mesh_builder); +} + +} -- cgit v1.2.3