From f88712a929ee3543f8e1d45c6071f676df339cdb Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Tue, 2 Aug 2022 16:52:33 -0300 Subject: refa Use Vulkan for graphics This is a partial refactory. Some functionalities implemented in SDL were removed and need reimplementation. --- src/vk/texture.hpp | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 src/vk/texture.hpp (limited to 'src/vk/texture.hpp') diff --git a/src/vk/texture.hpp b/src/vk/texture.hpp new file mode 100644 index 0000000..35772c5 --- /dev/null +++ b/src/vk/texture.hpp @@ -0,0 +1,43 @@ +/* + * Copyright 2022 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_VK_TEXTURE_H +#define CANDY_GEAR_VK_TEXTURE_H 1 + +#include + +#include "core.hpp" + +namespace VK +{ + +struct Texture +{ + VkImage image; + VkSampler sampler; + VkImageView view; + VkDeviceMemory device_memory; + uint32_t width, height; + uint32_t mip_levels; + + Texture(std::string texture_path); + Texture(const char* texture_path); + ~Texture(); +}; + +} + +#endif /* CANDY_GEAR_TEXTURE_H */ -- cgit v1.2.3