From 62367a0bcca75c45eb3e7d1582c4fff18827ddc7 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Fri, 6 Jan 2023 17:30:12 -0300 Subject: refa Use Push constants for sprites and rectangles --- src/vk/uniform_buffer_object.hpp | 64 ---------------------------------------- 1 file changed, 64 deletions(-) delete mode 100644 src/vk/uniform_buffer_object.hpp (limited to 'src/vk/uniform_buffer_object.hpp') diff --git a/src/vk/uniform_buffer_object.hpp b/src/vk/uniform_buffer_object.hpp deleted file mode 100644 index fa598ab..0000000 --- a/src/vk/uniform_buffer_object.hpp +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright 2022 Frederico de Oliveira Linhares - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H -#define CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H 1 - -#include "core.hpp" - -namespace VK -{ - -struct UBOView2D -{ - glm::mat4 proj; -}; - -struct UBOView3D -{ - glm::mat4 view; - glm::mat4 proj; -}; - -struct UBOWorld3D_Vert -{ - glm::vec4 ambient_light_color; -}; - -struct UBOWorld3D_Frag -{ - glm::vec3 directional_light_direction; - glm::vec4 directional_light_color; -}; - -struct UBOModelInstance -{ - glm::mat4 instances[128]; -}; - -struct UBOVectors4D -{ - glm::vec4 vectors[128]; -}; - -struct UBOVectors3D -{ - glm::vec3 vectors[128]; -}; - -} - -#endif /* CANDY_GEAR_VK_UNIFORM_BUFFER_OBJECT_H */ -- cgit v1.2.3