From 6899fac50a2992053e6eea627cb83da1d40e3d79 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Thu, 28 Sep 2023 15:25:13 -0300 Subject: styl Rename ODO structures to UDO * src/vk/uniform_data_object.hpp: I do not remember why I named these structs ODO. UDO makes more sense as they represents "uniform data objects." --- src/vk/uniform_data_object.hpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) (limited to 'src/vk/uniform_data_object.hpp') diff --git a/src/vk/uniform_data_object.hpp b/src/vk/uniform_data_object.hpp index 4ee4e73..de69655 100644 --- a/src/vk/uniform_data_object.hpp +++ b/src/vk/uniform_data_object.hpp @@ -23,45 +23,47 @@ namespace VK { -struct ODOView2D +// UDO = "uniform data object" + +struct UDOView2D { glm::mat4 proj; }; -struct ODOView3D +struct UDOView3D { glm::mat4 view; glm::mat4 proj; }; -struct ODOWorld3D_Vert +struct UDOWorld3D_Vert { glm::vec4 ambient_light_color; }; -struct ODOWorld3D_Frag +struct UDOWorld3D_Frag { glm::vec3 directional_light_direction; glm::vec4 directional_light_color; }; -struct ODOStaticModel +struct UDOStaticModel { glm::mat4 base_matrix; }; -struct ODOSkeletalModel +struct UDOSkeletalModel { glm::mat4 base_matrix; glm::mat4 bone_matrices[SKELETAL_MESH_MAX_NUM_OF_BONES]; }; -struct ODOVector4D +struct UDOVector4D { glm::vec4 vector; }; -struct ODOVector3D +struct UDOVector3D { glm::vec3 vectors; }; -- cgit v1.2.3