From 28de1fe8713aba2c4bb23fc8640adb2747373b66 Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Fri, 23 Sep 2022 10:58:25 -0300 Subject: refa Use Vulkan coordinates instead of OpenGL --- src/vk/graphics_pipeline_3d.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/vk') diff --git a/src/vk/graphics_pipeline_3d.cpp b/src/vk/graphics_pipeline_3d.cpp index fbf5b80..eb86401 100644 --- a/src/vk/graphics_pipeline_3d.cpp +++ b/src/vk/graphics_pipeline_3d.cpp @@ -627,7 +627,6 @@ GraphicsPipeline3D::draw( glm::radians(45.0f), view->region.z / view->region.w, 0.1f, 100.0f); - ubo_view_3d.proj[1][1] *= -1; view->ub_3d[image_index].copy_data(&ubo_view_3d); } @@ -640,7 +639,7 @@ GraphicsPipeline3D::draw( UBOWorld3D_Frag ubo_world_3d_frag{}; ubo_world_3d_frag.directional_light_direction = - glm::vec3{-0.57735, -0.57735, -0.57735}; + glm::vec3{-0.57735, 0.57735, -0.57735}; ubo_world_3d_frag.directional_light_color = glm::vec4{0.8, 0.8, 0.8, 1.0}; this->ub_world_frag[image_index].copy_data(&ubo_world_3d_frag); } -- cgit v1.2.3