From c4c96f51d36f47a2c7eaefa9f2537cf7ff2c827c Mon Sep 17 00:00:00 2001 From: Frederico Linhares Date: Wed, 14 Jun 2023 17:16:37 -0300 Subject: feat Add z index when rendering sprites * src/sprite.cpp: Add a new parameter to sprites to define the z index of the image being rendered. * src/vk/graphics_pipeline_2d_solid.cpp: Sort may not be the most efficient algorithm, but it is easier to implement. If this code becomes slow, it can be optimized with little or no changes to the Ruby interface. --- src/vk/graphics_pipeline_2d_solid.cpp | 38 ++++++++++++++++-------------- src/vk/sprite_to_draw.cpp | 40 +++++++++++++++++++++++++++++++ src/vk/sprite_to_draw.hpp | 44 +++++++++++++++++++++++++++++++++++ src/vk/view_2d.hpp | 6 ++--- 4 files changed, 107 insertions(+), 21 deletions(-) create mode 100644 src/vk/sprite_to_draw.cpp create mode 100644 src/vk/sprite_to_draw.hpp (limited to 'src/vk') diff --git a/src/vk/graphics_pipeline_2d_solid.cpp b/src/vk/graphics_pipeline_2d_solid.cpp index 5d210be..380bb65 100644 --- a/src/vk/graphics_pipeline_2d_solid.cpp +++ b/src/vk/graphics_pipeline_2d_solid.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2022 Frederico de Oliveira Linhares + * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -299,33 +299,37 @@ GraphicsPipeline2DSolid::draw( vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor); } + vkCmdBindPipeline( + draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + this->graphic_pipeline); + + // FIXME: I know sorting is expensive, but I need to figure out better what + // to do here. + std::sort(view->sprites_to_draw[current_frame].rbegin(), + view->sprites_to_draw[current_frame].rend()); + // Draw sprites - for(auto& [sprite, positions]: view->sprites_to_draw[current_frame]) + for(auto& sprite_to_draw: view->sprites_to_draw[current_frame]) { std::array vk_descriptor_sets{ view->descriptor_sets_2d[image_index], - sprite->descriptor_sets[image_index]}; + sprite_to_draw.sprite->descriptor_sets[image_index]}; VkDeviceSize offsets[]{0}; vkCmdBindDescriptorSets( draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline, 0, vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr); - vkCmdBindPipeline( - draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, - this->graphic_pipeline); vkCmdBindVertexBuffers( - draw_command_buffer, 0, 1, &sprite->vertex_buffer->buffer, offsets); - - for(auto i{0}; i < positions.size(); i++) - { - ODOVector4D position{positions[i]}; - vkCmdPushConstants( - draw_command_buffer, - cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline, - VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ODOVector4D), &position); - vkCmdDraw(draw_command_buffer, Sprite::vertex_count, 1, 0, 0); - } + draw_command_buffer, 0, 1, &sprite_to_draw.sprite->vertex_buffer->buffer, + offsets); + + ODOVector4D position{sprite_to_draw.position}; + vkCmdPushConstants( + draw_command_buffer, + cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline, + VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ODOVector4D), &position); + vkCmdDraw(draw_command_buffer, Sprite::vertex_count, 1, 0, 0); } // Prepare for the next frame. diff --git a/src/vk/sprite_to_draw.cpp b/src/vk/sprite_to_draw.cpp new file mode 100644 index 0000000..76ee847 --- /dev/null +++ b/src/vk/sprite_to_draw.cpp @@ -0,0 +1,40 @@ +/* + * Copyright 2022-2023 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "sprite_to_draw.hpp" + +namespace VK +{ + SpriteToDraw::SpriteToDraw( + std::shared_ptr sprite, const glm::vec4 &position, float z_index): + sprite{sprite}, + position{position}, + z_index{z_index} + { + } + + bool + operator<(const SpriteToDraw& a, const SpriteToDraw& b) + { + return a.z_index < b.z_index; + } + + bool + operator>(const SpriteToDraw& a, const SpriteToDraw& b) + { + return a.z_index > b.z_index; + } +} diff --git a/src/vk/sprite_to_draw.hpp b/src/vk/sprite_to_draw.hpp new file mode 100644 index 0000000..3bd6af3 --- /dev/null +++ b/src/vk/sprite_to_draw.hpp @@ -0,0 +1,44 @@ +/* + * Copyright 2022-2023 Frederico de Oliveira Linhares + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef CANDY_GEAR_VK_SPRITES_TO_DRAW_2D_H +#define CANDY_GEAR_VK_SPRITES_TO_DRAW_2D_H 1 + +#include + +#include "core.hpp" +#include "sprite.hpp" + +namespace VK +{ + struct SpriteToDraw + { + std::shared_ptr sprite; + glm::vec4 position; + float z_index; + + SpriteToDraw(std::shared_ptr sprite, const glm::vec4 &position, + float z_index); + }; + + bool + operator<(const SpriteToDraw &a, const SpriteToDraw &b); + + bool + operator<(const SpriteToDraw &a, const SpriteToDraw &b); +} + +#endif /* CANDY_GEAR_VK_SPRITES_TO_DRAW_2D_H */ diff --git a/src/vk/view_2d.hpp b/src/vk/view_2d.hpp index caa3d0f..ead21e2 100644 --- a/src/vk/view_2d.hpp +++ b/src/vk/view_2d.hpp @@ -22,7 +22,7 @@ #include #include "core.hpp" -#include "sprite.hpp" +#include "sprite_to_draw.hpp" #include "rectangle.hpp" namespace VK @@ -40,9 +40,7 @@ struct View2D std::vector descriptor_sets_2d; std::vector> rectangles_to_draw; - std::vector< - std::unordered_map, std::vector>> - sprites_to_draw; + std::vector> sprites_to_draw; View2D(glm::vec4 region, float projection_width, float projection_height); virtual ~View2D(); -- cgit v1.2.3