/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 450 #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec2 in_texture_coord; layout(location = 0) out vec4 out_color; layout(set = 1, binding = 1) uniform sampler2D texture_sampler; void main() { out_color = texture(texture_sampler, in_texture_coord); }