# Copyright 2022-2023 Frederico de Oliveira Linhares # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. module CandyGear::Animation class Discrete Step = Struct.new(:duration, :obj); def initialize(steps, looping=true) @steps = steps.map { Step.new(_1[0], _1[1]); }; @looping = looping; self.reset(); end def tick() step = @steps[@index]; return step.obj if @sequence_over; @current_time += 1; if @current_time >= step.duration then @current_time = 0; @index += 1; if @index >= @steps.size then if @looping then @index = 0; # It is looping, go back to first step. else @index -= 1; @sequence_over = true; end end end return step.obj; end def obj() = @steps[@index].obj; def reset() @index = 0; @current_time = 0; @sequence_over = false; end end end