/* * Copyright 2022-2025 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "bitmap_character.hpp" namespace BluCat::GRA { BitmapCharacter::BitmapCharacter( F32 x, F32 y, F32 width, F32 height, std::shared_ptr texture): width{width}, height{height}, sprite{std::make_shared( texture, glm::vec4( x / texture->width, y / texture->height, (x + width) / texture->width, (y + height) / texture->height))} { } }