/* * Copyright 2022-2025 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "skeletal_mesh.hpp" #include "../com/binary_reader.hpp" #include "../com/command.hpp" #include "../int/core.hpp" #include "skeletal_mesh_vertex.hpp" namespace { struct StaticMeshHeader { char file_magic[8]; UI32 version; UI32 num_vertexes; UI32 num_indexes; UI32 num_bones; UI32 num_animations; UI32 num_bone_transforms; // For all animations UI32 num_bone_positions; // For all animations UI32 num_bone_rotations; // For all animations UI32 num_bone_scales; // For all animations }; constexpr UI64F SKELETAL_MESH_HEADER_SIZE{44}; // Data that is only needed for the command chain but not for the SkeletalMesh // goes here. struct MeshBuilder { std::string mesh_path; BluCat::GRA::SkeletalMesh *mesh; MeshBuilder(BluCat::GRA::SkeletalMesh *m, std::string mp); MeshBuilder(BluCat::GRA::SkeletalMesh *m, const char* mp); }; MeshBuilder::MeshBuilder(BluCat::GRA::SkeletalMesh *m, std::string mp): mesh{m}, mesh_path{mp} { } MeshBuilder::MeshBuilder(BluCat::GRA::SkeletalMesh *m, const char *mp): MeshBuilder{m, std::string(mp)} { } void load_mesh(void *obj) { auto self = static_cast(obj); StaticMeshHeader header; BinaryReader input{self->mesh_path}; { // Read header input.read_chars(header.file_magic, 8); header.version = input.read_ui32(); header.num_vertexes = input.read_ui32(); header.num_indexes = input.read_ui32(); header.num_bones = input.read_ui32(); header.num_animations = input.read_ui32(); header.num_bone_transforms = input.read_ui32(); header.num_bone_positions = input.read_ui32(); header.num_bone_rotations = input.read_ui32(); header.num_bone_scales = input.read_ui32(); size_t total_file_size{ SKELETAL_MESH_HEADER_SIZE + header.num_vertexes * 16 * SIZE_32_BIT + header.num_indexes * SIZE_32_BIT + header.num_bones * 16 * SIZE_32_BIT + header.num_animations * (2 * SIZE_64_BIT + SIZE_32_BIT) + header.num_bone_transforms * 4 * SIZE_32_BIT + header.num_bone_positions * (3 * SIZE_32_BIT + SIZE_64_BIT) + header.num_bone_rotations * (4 * SIZE_32_BIT + SIZE_64_BIT) + header.num_bone_scales * (3 * SIZE_32_BIT + SIZE_64_BIT)}; if(total_file_size != input.size()) { std::string error{"File size does not match header information: "}; error += self->mesh_path; throw CommandError{error}; } } self->mesh->queue_family = BluCat::INT::core.vk_device_with_swapchain-> get_queue_family_with_graphics(); { // Load vertexes. std::vector vertexes{header.num_vertexes}; for(auto i{0}; i < header.num_vertexes; i++) { vertexes[i].position = input.read_vec3(); vertexes[i].normal = input.read_vec3(); vertexes[i].texture_coord = input.read_vec2(); for(auto ii{0}; ii < BluCat::GRA::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES; ii++) vertexes[i].bone_ids[ii] = input.read_ui32(); for(auto ii{0}; ii < BluCat::GRA::SKELETAL_MESH_MAX_NUM_OF_INFLUENCING_BONES; ii++) vertexes[i].bone_weights[ii] = input.read_f32(); } void *vertexes_data{vertexes.data()}; size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size(); self->mesh->source_vertex_buffer = new BluCat::GRA::SourceBuffer{ self->mesh->queue_family->device, vertexes_data, vertexes_size}; self->mesh->vertex_buffer = new BluCat::GRA::DestinationBuffer{ self->mesh->queue_family, self->mesh->source_vertex_buffer, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT}; } { // Load indexes. self->mesh->index_count = header.num_indexes; std::vector indexes(self->mesh->index_count); for(auto i{0}; i < self->mesh->index_count; i++) indexes[i] = input.read_ui32(); void *indexes_data{indexes.data()}; size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; BluCat::GRA::SourceBuffer source_index_buffer{ self->mesh->queue_family->device, indexes_data, indexes_size}; self->mesh->index_buffer = new BluCat::GRA::DestinationBuffer{ self->mesh->queue_family, &source_index_buffer, VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; } { // Load bones self->mesh->bones.reserve(header.num_bones); for(int i{0}; i < header.num_bones; i++) self->mesh->bones.emplace_back(input.read_mat4()); } { // Load animations self->mesh->animations.resize(header.num_animations); for(uint32_t i{0}; i < header.num_animations; i++) { auto duration{input.read_f64()}; self->mesh->animations[i].final_time = (float)duration; auto ticks_per_second{input.read_f64()}; auto num_bone_transforms{input.read_ui32()}; std::vector *bone_transforms = &(self->mesh->animations[i].bone_transforms); bone_transforms->resize(num_bone_transforms); for(uint32_t bone_transform_index{0}; bone_transform_index < num_bone_transforms; bone_transform_index++) { auto bone_id{input.read_ui32()}; auto num_positions{input.read_ui32()}; BluCat::GRA::Channel *positions = &((*bone_transforms)[bone_transform_index].positions); for(auto position_key_index{0}; position_key_index < num_positions; position_key_index++) { auto vec3{input.read_vec3()}; auto timestamp{input.read_f64()}; positions->key_frames.emplace_back( vec3, static_cast(timestamp)); } auto num_rotations{input.read_ui32()}; BluCat::GRA::Channel *rotations = &((*bone_transforms)[bone_transform_index].rotations); for(auto rotation_key_index{0}; rotation_key_index < num_rotations; rotation_key_index++) { auto quat{input.read_quat()}; auto timestamp{input.read_f64()}; rotations->key_frames.emplace_back( quat, static_cast(timestamp)); } auto num_scales{input.read_ui32()}; BluCat::GRA::Channel *scales = &((*bone_transforms)[bone_transform_index].scales); for(auto scaling_key_index{0}; scaling_key_index < num_scales; scaling_key_index++) { auto vec3{input.read_vec3()}; auto timestamp{input.read_f64()}; scales->key_frames.emplace_back(vec3, static_cast(timestamp)); } } } } } void unload_mesh(void *obj) { auto self = static_cast(obj); delete self->mesh->index_buffer; delete self->mesh->vertex_buffer; delete self->mesh->source_vertex_buffer; } static const CommandChain loader{ {&load_mesh, &unload_mesh} }; } namespace BluCat::GRA { SkeletalMesh::SkeletalMesh(std::string mesh_path) { MeshBuilder mesh_builder(this, mesh_path); loader.execute(&mesh_builder); } SkeletalMesh::SkeletalMesh(const char* mesh_path): SkeletalMesh{std::string(mesh_path)} { } SkeletalMesh::~SkeletalMesh() { MeshBuilder mesh_builder(this, ""); loader.revert(&mesh_builder); } }