/* * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef BLU_CAT_GRA_SKELETAL_MODEL_H #define BLU_CAT_GRA_SKELETAL_MODEL_H 1 #include <memory> #include <vector> #include "vulkan.hpp" #include "skeletal_mesh.hpp" namespace BluCat::GRA { struct SkeletalModel { std::shared_ptr<SkeletalMesh> skeletal_mesh; std::shared_ptr<Texture> texture; std::vector<UniformBuffer> uniform_buffers; std::shared_ptr<glm::vec3> position; std::shared_ptr<glm::quat> orientation; int animation_index; float animation_time; std::vector<glm::mat4> bone_transforms; VkDescriptorPool descriptor_pool; std::vector<VkDescriptorSet> descriptor_sets; SkeletalModel( std::shared_ptr<SkeletalMesh> skeletal_mesh, std::shared_ptr<Texture> texture, std::shared_ptr<glm::vec3> position, std::shared_ptr<glm::quat> orientation); ~SkeletalModel(); void tick(float delta); }; } #endif /* BLU_CAT_GRA_SKELETAL_MODEL_H */