/* * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "render_pass.hpp" #include #include "../core.hpp" namespace { void load_3d(void *obj) { auto self = static_cast(obj); std::array attachments{}; // Color attachment. attachments[0].flags = 0; attachments[0].format = cg_core.vk_swapchain->image_format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // Depth attachment. attachments[1].flags = 0; attachments[1].format = VK_FORMAT_D32_SFLOAT; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference color_attachment_ref{}; color_attachment_ref.attachment = 0; color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depth_attachment_ref{}; depth_attachment_ref.attachment = 1; depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment_ref; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = &depth_attachment_ref; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info{}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.pNext = nullptr; render_pass_info.flags = 0; render_pass_info.attachmentCount = attachments.size(); render_pass_info.pAttachments = attachments.data(); render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; if(vkCreateRenderPass( cg_core.vk_device_with_swapchain->device, &render_pass_info, nullptr, &self->pipeline_3d) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan Render Pass 3D."}; } void unload_3d(void *obj) { auto self = static_cast(obj); vkDestroyRenderPass( cg_core.vk_device_with_swapchain->device, self->pipeline_3d, nullptr); } void load_2d(void *obj) { auto self = static_cast(obj); std::array attachments{}; // Color attachment. attachments[0].flags = 0; attachments[0].format = cg_core.vk_swapchain->image_format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment_ref{}; color_attachment_ref.attachment = 0; color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass{}; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment_ref; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = nullptr; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; VkSubpassDependency dependency{}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info{}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.pNext = nullptr; render_pass_info.flags = 0; render_pass_info.attachmentCount = attachments.size(); render_pass_info.pAttachments = attachments.data(); render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; if(vkCreateRenderPass( cg_core.vk_device_with_swapchain->device, &render_pass_info, nullptr, &self->pipeline_2d) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan Render Pass 2D."}; } void unload_2d(void *obj) { auto self = static_cast(obj); vkDestroyRenderPass( cg_core.vk_device_with_swapchain->device, self->pipeline_2d, nullptr); } const CommandChain loader{ {&load_3d, &unload_3d}, {&load_2d, &unload_2d} }; } namespace BluCat { RenderPass::RenderPass() { loader.execute(this); } RenderPass::~RenderPass() { loader.revert(this); } }