/* * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_BLUCAT_SKELETAL_MODEL_H #define CANDY_GEAR_BLUCAT_SKELETAL_MODEL_H 1 #include #include #include "vulkan.hpp" #include "skeletal_mesh.hpp" namespace BluCat { struct SkeletalModel { std::shared_ptr skeletal_mesh; std::shared_ptr texture; std::vector uniform_buffers; std::shared_ptr position; std::shared_ptr orientation; int animation_index; float animation_time; std::vector bone_transforms; VkDescriptorPool descriptor_pool; std::vector descriptor_sets; SkeletalModel( std::shared_ptr skeletal_mesh, std::shared_ptr texture, std::shared_ptr position, std::shared_ptr orientation); ~SkeletalModel(); void tick(float delta); }; } #endif /* CANDY_GEAR_BLUCAT_SKELETAL_MODEL_H */