/* * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_CORE_H #define CANDY_GEAR_CORE_H 1 #define CANDY_GEAR_VERSION_MAJOR 0 #define CANDY_GEAR_VERSION_MINOR 1 #define CANDY_GEAR_VERSION_PATCH 0 #include #include #include #include #include #include #define SDL_MAIN_HANDLED #ifdef _WIN64 #include #endif #include #include #include #include #include FT_FREETYPE_H #include "blucat/core.hpp" /** * The Core class stores all global states that the engine needs to work. * Global variables are not evil if you use them carefully. */ struct cg_sCore { static const CommandChain loader; mrb_state *mrb; std::string game_file; /// mruby symbols mrb_sym sym_config, sym_debug, sym_error, sym_fatal, sym_information, sym_init, sym_key_down, sym_key_up, sym_quit, sym_tick, sym_trace, sym_warning; bool quit_game; SDL_Window *window; }; extern cg_sCore cg_core; #endif /* CANDY_GEAR_CORE_H */