/* * Copyright 2022-2024 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define _USE_MATH_DEFINES #include "orientation_3d.hpp" #include "vector_3d.hpp" void cg_free_orientation_3d(mrb_state *mrb, void* obj) { auto ptr = static_cast*>(obj); ptr->~shared_ptr(); mrb_free(mrb, ptr); } const struct mrb_data_type cg_orientation_3d_type = { "CG_Orientation3D", cg_free_orientation_3d}; static mrb_value cg_cOrientation3D_initialize(mrb_state *mrb, mrb_value self) { mrb_float x, y, z; std::shared_ptr *ptr; mrb_get_args(mrb, "fff", &x, &y, &z); ptr = (std::shared_ptr*)DATA_PTR(self); if(ptr) mrb_free(mrb, ptr); ptr = (std::shared_ptr*)mrb_malloc( mrb, sizeof(std::shared_ptr)); glm::vec3 angles(x, y, z); new(ptr)std::shared_ptr( std::make_shared(angles)); (**ptr) = glm::normalize(**ptr); mrb_data_init(self, ptr, &cg_orientation_3d_type); return self; } static mrb_value cg_cOrientation3D_get_w(mrb_state *mrb, mrb_value self) { std::shared_ptr *ptr = (std::shared_ptr*)DATA_PTR(self); return mrb_float_value(mrb, (*ptr)->w); } static mrb_value cg_cOrientation3D_get_x(mrb_state *mrb, mrb_value self) { std::shared_ptr *ptr = (std::shared_ptr*)DATA_PTR(self); return mrb_float_value(mrb, (*ptr)->x); } static mrb_value cg_cOrientation3D_get_y(mrb_state *mrb, mrb_value self) { std::shared_ptr *ptr = (std::shared_ptr*)DATA_PTR(self); return mrb_float_value(mrb, (*ptr)->y); } static mrb_value cg_cOrientation3D_get_z(mrb_state *mrb, mrb_value self) { std::shared_ptr *ptr = (std::shared_ptr*)DATA_PTR(self); return mrb_float_value(mrb, (*ptr)->z); } static mrb_value cg_cOrientation3D_rotate(mrb_state *mrb, mrb_value self) { mrb_float x, y, z; auto *ptr = (std::shared_ptr*)DATA_PTR(self); mrb_get_args(mrb, "fff", &x, &y, &z); glm::vec3 angles(x, y, z); glm::quat rot(angles); (**ptr) *= rot; // TODO: calling normalize for every rotation is expensive. (**ptr) = glm::normalize(**ptr); return self; } void cg_orientation_3d_init(mrb_state *mrb) { struct RClass *cg_m, *cg_cOrientation3D; cg_m = mrb_module_get(mrb, "CandyGear"); cg_cOrientation3D = mrb_define_class_under( mrb, cg_m, "Orientation3D", mrb->object_class); MRB_SET_INSTANCE_TT(cg_cOrientation3D, MRB_TT_DATA); mrb_define_method( mrb, cg_cOrientation3D, "initialize", cg_cOrientation3D_initialize, MRB_ARGS_REQ(3)); mrb_define_method( mrb, cg_cOrientation3D, "w", cg_cOrientation3D_get_w, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cOrientation3D, "x", cg_cOrientation3D_get_x, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cOrientation3D, "y", cg_cOrientation3D_get_y, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cOrientation3D, "z", cg_cOrientation3D_get_z, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cOrientation3D, "rotate", cg_cOrientation3D_rotate, MRB_ARGS_REQ(3)); }