/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rotation_3d.hpp" #include "vector_3d.hpp" namespace { inline float pitch_limit(float pitch) { if(pitch > M_PI/2) pitch = M_PI/2; else if (pitch < -(M_PI/2)) pitch = -(M_PI/2); return pitch; } } void cg_free_rotation_3d(mrb_state *mrb, void* obj) { auto ptr = static_cast*>(obj); ptr->~shared_ptr(); mrb_free(mrb, ptr); } const struct mrb_data_type cg_rotation_3d_type = { "CG_Rotation3D", cg_free_rotation_3d}; static mrb_value cg_cRotation3D_initialize(mrb_state *mrb, mrb_value self) { mrb_float pitch, yaw, roll; std::shared_ptr *ptr; mrb_get_args(mrb, "fff", &pitch, &yaw, &roll); ptr = (std::shared_ptr*)DATA_PTR(self); if(ptr) mrb_free(mrb, ptr); ptr = (std::shared_ptr*)mrb_malloc( mrb, sizeof(std::shared_ptr)); new(ptr)std::shared_ptr( std::make_shared(pitch_limit(pitch), yaw, roll)); mrb_data_init(self, ptr, &cg_rotation_3d_type); return self; } // Rotation when there is a up direction (ex.: Earth). static mrb_value cg_cRotation3D_rotate(mrb_state *mrb, mrb_value self) { mrb_float pitch, yaw; auto *ptr = (std::shared_ptr*)DATA_PTR(self); mrb_get_args(mrb, "ff", &pitch, &yaw); (*ptr)->x = pitch_limit((*ptr)->x + pitch); (*ptr)->y += yaw; return self; } // Rotation when there is a up direction (ex.: space without gravity). static mrb_value cg_cRotation3D_baseless_rotation(mrb_state *mrb, mrb_value self) { mrb_float x, y; // TODO return self; } void cg_rotation_3d_init(mrb_state *mrb) { struct RClass *cg_m, *cg_cRotation3D; cg_m = mrb_module_get(mrb, "CandyGear"); cg_cRotation3D = mrb_define_class_under( mrb, cg_m, "Rotation3D", mrb->object_class); MRB_SET_INSTANCE_TT(cg_cRotation3D, MRB_TT_DATA); mrb_define_method( mrb, cg_cRotation3D, "initialize", cg_cRotation3D_initialize, MRB_ARGS_REQ(3)); mrb_define_method( mrb, cg_cRotation3D, "pitch", cg_cVector3D_get_x, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cRotation3D, "yaw", cg_cVector3D_get_y, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cRotation3D, "roll", cg_cVector3D_get_z, MRB_ARGS_NONE()); mrb_define_method( mrb, cg_cRotation3D, "rotate", cg_cRotation3D_rotate, MRB_ARGS_REQ(2)); }