/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_ANIMATION_H #define CANDY_GEAR_VK_ANIMATION_H 1 #include #include "core.hpp" #include "animation/frame.hpp" namespace VK { struct Bone { glm::mat4x4 offset_matrix; Bone(glm::mat4 offset_matrix); }; struct BoneTransform { uint32_t bone_id; Channel positions; Channel rotations; Channel scales; }; struct Animation { std::vector bone_transforms; float final_time; }; } #endif /* CANDY_GEAR_VK_ANIMATION_H */