/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "descriptor_set_layout.hpp" #include #include "../core.hpp" namespace { void load_world(void *obj) { auto self = static_cast(obj); std::array set_layouts{}; set_layouts[0].binding = 0; set_layouts[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; set_layouts[0].descriptorCount = 1; set_layouts[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; set_layouts[0].pImmutableSamplers = nullptr; set_layouts[1].binding = 1; set_layouts[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; set_layouts[1].descriptorCount = 1; set_layouts[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; set_layouts[1].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = set_layouts.size(); layout_info.pBindings = set_layouts.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->world) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for world view."}; } void unload_world(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->world, nullptr); } void load_view(void *obj) { auto self = static_cast(obj); std::array layout_bindings{}; layout_bindings[0].binding = 0; layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; layout_bindings[0].descriptorCount = 1; layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; layout_bindings[0].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = static_cast(layout_bindings.size()); layout_info.pBindings = layout_bindings.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->view) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for view."}; } void unload_view(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->view, nullptr); } void load_model(void *obj) { auto self = static_cast(obj); std::array layout_bindings; layout_bindings[0].binding = 0; layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; layout_bindings[0].descriptorCount = 1; layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; layout_bindings[0].pImmutableSamplers = nullptr; layout_bindings[1].binding = 1; layout_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; layout_bindings[1].descriptorCount = 1; layout_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; layout_bindings[1].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = static_cast(layout_bindings.size()); layout_info.pBindings = layout_bindings.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->model) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for model instance."}; } void unload_model(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->model, nullptr); } void load_sprite(void *obj) { auto self = static_cast(obj); std::array layout_bindings{}; layout_bindings[0].binding = 0; layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; layout_bindings[0].descriptorCount = 1; layout_bindings[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; layout_bindings[0].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = static_cast(layout_bindings.size()); layout_info.pBindings = layout_bindings.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->sprite) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for sprites."}; } void unload_sprite(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->sprite, nullptr); } const CommandChain loader{ {&load_world, &unload_world}, {&load_view, &unload_view}, {&load_model, &unload_model}, {&load_sprite, &unload_sprite}, }; } namespace VK { DescriptorSetLayout::DescriptorSetLayout() { loader.execute(this); } DescriptorSetLayout::~DescriptorSetLayout() { loader.revert(this); } }