/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_DEVICE_H #define CANDY_GEAR_VK_DEVICE_H 1 #include #include #include "core.hpp" #include "queue_family.hpp" namespace VK { struct Device { uint32_t queue_families_count; QueueFamily *queue_families; std::vector queue_families_with_graphics; std::vector queue_families_with_presentation; public: VkDevice device; VkPhysicalDevice physical_device; VkShaderModule vert_sprite_3d_shader_module; VkShaderModule frag_sprite_3d_shader_module; VkShaderModule vert3d_shader_module; VkShaderModule frag3d_shader_module; VkShaderModule vert2d_solid_shader_module; VkShaderModule frag2d_solid_shader_module; VkShaderModule vert2d_wired_shader_module; VkShaderModule frag2d_wired_shader_module; bool with_swapchain; Device(VkPhysicalDevice vk_physical_device, bool with_swapchain); ~Device(); bool select_memory_type( uint32_t *memoryTypeIndex, VkMemoryRequirements *vk_memory_requirements, VkMemoryPropertyFlags vk_property_flags); QueueFamily* get_queue_family_with_graphics() const; QueueFamily* get_queue_family_with_presentation() const; }; } #endif /* CANDY_GEAR_VK_DEVICE_H */