/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H #define CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H 1 #include #include "core.hpp" #include "sprite.hpp" namespace VK { struct GraphicsPipeline2D { VkDescriptorSetLayout descriptor_set_layout_projection; VkDescriptorSetLayout descriptor_set_layout_sprite; VkPipelineLayout pipeline_layout; // FIXME: if this vector get resized, it will cause a segmentation fault! std::vector ub_projection; VkDescriptorPool descriptor_pool; std::vector projection_descriptor_sets; VkRenderPass render_pass; std::vector swapchain_framebuffers; VkPipeline graphic_pipeline; std::vector< std::unordered_map, std::vector>> sprites_to_draw; GraphicsPipeline2D(); ~GraphicsPipeline2D(); void draw(const VkCommandBuffer draw_command_buffer, const size_t current_frame, const size_t next_frame, const uint32_t image_index); }; } #endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_2D_H */