/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "graphics_pipeline_2d_solid.hpp" #include #include "../core.hpp" #include "sprite.hpp" #include "uniform_data_object.hpp" namespace { void load_framebuffer(void *obj) { auto self = static_cast(obj); self->swapchain_framebuffers.resize(cg_core.vk_swapchain->images_count); for (auto i{0}; i < cg_core.vk_swapchain->images_count; i++) { std::array attachments = { cg_core.vk_swapchain->image_views[i] }; VkFramebufferCreateInfo framebuffer_info{}; framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_info.renderPass = cg_core.vk_render_pass->pipeline_2d; framebuffer_info.attachmentCount = attachments.size(); framebuffer_info.pAttachments = attachments.data(); framebuffer_info.width = cg_core.display_width; framebuffer_info.height = cg_core.display_height; framebuffer_info.layers = 1; if(vkCreateFramebuffer( cg_core.vk_device_with_swapchain->device, &framebuffer_info, nullptr, &self->swapchain_framebuffers[i]) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan Framebuffer."}; } } void unload_framebuffer(void *obj) { auto self = static_cast(obj); for(auto framebuffer: self->swapchain_framebuffers) vkDestroyFramebuffer( cg_core.vk_device_with_swapchain->device, framebuffer, nullptr); } void load_pipeline(void *obj) { auto self = static_cast(obj); VkPipelineShaderStageCreateInfo vert_shader_stage_info{}; vert_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; vert_shader_stage_info.pNext = nullptr; vert_shader_stage_info.flags = 0; vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; vert_shader_stage_info.module = cg_core.vk_device_with_swapchain->vert2d_solid_shader_module; vert_shader_stage_info.pName = "main"; vert_shader_stage_info.pSpecializationInfo = nullptr; VkPipelineShaderStageCreateInfo frag_shader_stage_info{}; frag_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; frag_shader_stage_info.pNext = nullptr; frag_shader_stage_info.flags = 0; frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; frag_shader_stage_info.module = cg_core.vk_device_with_swapchain->frag2d_solid_shader_module; frag_shader_stage_info.pName = "main"; frag_shader_stage_info.pSpecializationInfo = nullptr; VkPipelineShaderStageCreateInfo shader_stages[] = { vert_shader_stage_info, frag_shader_stage_info }; VkVertexInputBindingDescription vertex_input_binding{}; vertex_input_binding.binding = 0; vertex_input_binding.stride = sizeof(glm::vec2); vertex_input_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; std::array vertex_attribute{}; // Texture coordinate. vertex_attribute[0].location = 0; vertex_attribute[0].binding = 0; vertex_attribute[0].format = VK_FORMAT_R32G32_SFLOAT; vertex_attribute[0].offset = 0; VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_input_info.pNext = nullptr; vertex_input_info.flags = 0; vertex_input_info.vertexBindingDescriptionCount = 1; vertex_input_info.pVertexBindingDescriptions = &vertex_input_binding; vertex_input_info.vertexAttributeDescriptionCount = static_cast(vertex_attribute.size()); vertex_input_info.pVertexAttributeDescriptions = vertex_attribute.data(); VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly.pNext = nullptr; input_assembly.flags = 0; input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; input_assembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport = {}; viewport.x = 0; viewport.y = 0; viewport.width = cg_core.display_width; viewport.height = cg_core.display_height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = {0, 0}; scissor.extent = {cg_core.display_width, cg_core.display_height}; VkPipelineViewportStateCreateInfo viewport_state = {}; viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_state.pNext = nullptr; viewport_state.flags = 0; viewport_state.viewportCount = 1; viewport_state.pViewports = &viewport; viewport_state.scissorCount = 1; viewport_state.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer = {}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.pNext = nullptr; rasterizer.flags = 0; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.cullMode = VK_CULL_MODE_NONE; rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; rasterizer.depthBiasConstantFactor = 0.0f; rasterizer.depthBiasClamp = 0.0f; rasterizer.depthBiasSlopeFactor = 0.0f; rasterizer.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; multisampling.sampleShadingEnable = VK_FALSE; multisampling.minSampleShading = 1.0f; multisampling.pSampleMask = nullptr; multisampling.alphaToCoverageEnable = VK_FALSE; multisampling.alphaToOneEnable = VK_FALSE; VkPipelineColorBlendAttachmentState color_blend_attachment = {}; color_blend_attachment.blendEnable = VK_TRUE; color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD; color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD; color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo color_blending = {}; color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; color_blending.pNext = nullptr; color_blending.flags = 0; color_blending.logicOpEnable = VK_FALSE; color_blending.logicOp = VK_LOGIC_OP_COPY; color_blending.attachmentCount = 1; color_blending.pAttachments = &color_blend_attachment; color_blending.blendConstants[0] = 0.0f; color_blending.blendConstants[1] = 0.0f; color_blending.blendConstants[2] = 0.0f; color_blending.blendConstants[3] = 0.0f; std::array dynamic_states{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_BLEND_CONSTANTS }; VkPipelineDynamicStateCreateInfo dynamic_state_info = {}; dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamic_state_info.dynamicStateCount = dynamic_states.size(); dynamic_state_info.pDynamicStates = dynamic_states.data(); VkGraphicsPipelineCreateInfo pipeline_info{}; pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipeline_info.pNext = nullptr; pipeline_info.flags = 0; pipeline_info.stageCount = 2; pipeline_info.pStages = shader_stages; pipeline_info.pVertexInputState = &vertex_input_info; pipeline_info.pInputAssemblyState = &input_assembly; pipeline_info.pTessellationState = nullptr; pipeline_info.pViewportState = &viewport_state; pipeline_info.pRasterizationState = &rasterizer; pipeline_info.pMultisampleState = &multisampling; pipeline_info.pDepthStencilState = nullptr; pipeline_info.pColorBlendState = &color_blending; pipeline_info.pDynamicState = &dynamic_state_info; pipeline_info.layout = cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline; pipeline_info.renderPass = cg_core.vk_render_pass->pipeline_2d; pipeline_info.subpass = 0; pipeline_info.basePipelineHandle = VK_NULL_HANDLE; pipeline_info.basePipelineIndex = -1; if(vkCreateGraphicsPipelines( cg_core.vk_device_with_swapchain->device, VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &self->graphic_pipeline) != VK_SUCCESS) throw CommandError{"Failed to create graphics pipeline."}; } void unload_pipeline(void *obj) { auto self = static_cast(obj); vkDestroyPipeline( cg_core.vk_device_with_swapchain->device, self->graphic_pipeline, nullptr); } const CommandChain loader{ {&load_framebuffer, &unload_framebuffer}, {&load_pipeline, &unload_pipeline} }; } namespace VK { GraphicsPipeline2DSolid::GraphicsPipeline2DSolid() { loader.execute(this); } GraphicsPipeline2DSolid::~GraphicsPipeline2DSolid() { loader.revert(this); } void GraphicsPipeline2DSolid::draw( std::shared_ptr view, const VkCommandBuffer draw_command_buffer, const size_t current_frame, const size_t next_frame, const uint32_t image_index) { // Set viewport { VkViewport vk_viewport{}; vk_viewport.x = view->region.x; vk_viewport.y = view->region.y; vk_viewport.width = view->region.z; vk_viewport.height = view->region.w; vk_viewport.minDepth = 0.0f; vk_viewport.maxDepth = 1.0f; vkCmdSetViewport(draw_command_buffer, 0, 1, &vk_viewport); VkRect2D vk_scissor{}; vk_scissor.offset.x = static_cast(view->region.x); vk_scissor.offset.y = static_cast(view->region.y); vk_scissor.extent.width = static_cast(view->region.z); vk_scissor.extent.height = static_cast(view->region.w); vkCmdSetScissor(draw_command_buffer, 0, 1, &vk_scissor); } vkCmdBindPipeline( draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, this->graphic_pipeline); // FIXME: I know sorting is expensive, but I need to figure out better what // to do here. std::sort(view->sprites_to_draw[current_frame].begin(), view->sprites_to_draw[current_frame].end()); // Draw sprites for(auto& sprite_to_draw: view->sprites_to_draw[current_frame]) { std::array vk_descriptor_sets{ view->descriptor_sets_2d[image_index], sprite_to_draw.sprite->descriptor_sets[image_index]}; VkDeviceSize offsets[]{0}; vkCmdBindDescriptorSets( draw_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline, 0, vk_descriptor_sets.size(), vk_descriptor_sets.data(), 0, nullptr); vkCmdBindVertexBuffers( draw_command_buffer, 0, 1, &sprite_to_draw.sprite->vertex_buffer->buffer, offsets); UDOVector4D position{sprite_to_draw.position}; vkCmdPushConstants( draw_command_buffer, cg_core.vk_graphics_pipeline_2d_solid_layout->pipeline, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(UDOVector4D), &position); vkCmdDraw(draw_command_buffer, Sprite::vertex_count, 1, 0, 0); } // Prepare for the next frame. view->sprites_to_draw[next_frame].clear(); } }