/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "graphics_pipeline_2d_wired_layout.hpp" #include #include "../core.hpp" #include "graphics_pipeline_2d_solid_layout.hpp" #include "uniform_data_object.hpp" namespace { void load_pipeline(void *obj) { auto self = static_cast(obj); std::array set_layouts{ cg_core.vk_descriptor_set_layout->view }; std::array push_constants; push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; push_constants[0].offset = 0; push_constants[0].size = sizeof(VK::UDOVector4D); push_constants[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; push_constants[1].offset = sizeof(VK::UDOVector4D); push_constants[1].size = sizeof(VK::UDOVector3D); VkPipelineLayoutCreateInfo pipeline_layout_info{}; pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_info.setLayoutCount = set_layouts.size(); pipeline_layout_info.pSetLayouts = set_layouts.data(); pipeline_layout_info.pushConstantRangeCount = push_constants.size(); pipeline_layout_info.pPushConstantRanges = push_constants.data(); if(vkCreatePipelineLayout( cg_core.vk_device_with_swapchain->device, &pipeline_layout_info, nullptr, &self->pipeline) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan pipeline layout."}; } void unload_pipeline(void *obj) { auto self = static_cast(obj); vkDestroyPipelineLayout( cg_core.vk_device_with_swapchain->device, self->pipeline, nullptr); } const CommandChain loader{ {&load_pipeline, &unload_pipeline} }; } namespace VK { GraphicsPipeline2DWiredLayout::GraphicsPipeline2DWiredLayout() { loader.execute(this); } GraphicsPipeline2DWiredLayout::~GraphicsPipeline2DWiredLayout() { loader.revert(this); } }