/* * Copyright 2022 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "graphics_pipeline_3d_layout.hpp" #include #include "../core.hpp" namespace { void load_descriptor_set_layout_world_view(void *obj) { auto self = static_cast(obj); std::array set_layouts{}; set_layouts[0].binding = 0; set_layouts[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; set_layouts[0].descriptorCount = 1; set_layouts[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; set_layouts[0].pImmutableSamplers = nullptr; set_layouts[1].binding = 1; set_layouts[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; set_layouts[1].descriptorCount = 1; set_layouts[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; set_layouts[1].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = set_layouts.size(); layout_info.pBindings = set_layouts.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->descriptor_set_world_view) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for world view."}; } void unload_descriptor_set_layout_world_view(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->descriptor_set_world_view, nullptr); } void load_descriptor_set_layout_model_instance(void *obj) { auto self = static_cast(obj); std::array layout_bindings{}; layout_bindings[0].binding = 0; layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; layout_bindings[0].descriptorCount = 1; layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; layout_bindings[0].pImmutableSamplers = nullptr; layout_bindings[1].binding = 1; layout_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; layout_bindings[1].descriptorCount = 1; layout_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; layout_bindings[1].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo layout_info{}; layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; layout_info.pNext = nullptr; layout_info.flags = 0; layout_info.bindingCount = static_cast(layout_bindings.size()); layout_info.pBindings = layout_bindings.data(); if(vkCreateDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, &layout_info, nullptr, &self->descriptor_set_model_instance) != VK_SUCCESS) throw CommandError{ "Failed to create Vulkan descriptor set layout for model instance."}; } void unload_descriptor_set_layout_model_instance(void *obj) { auto self = static_cast(obj); vkDestroyDescriptorSetLayout( cg_core.vk_device_with_swapchain->device, self->descriptor_set_model_instance, nullptr); } void load_pipeline_layout(void *obj) { auto self = static_cast(obj); std::array set_layouts{ self->descriptor_set_world_view, self->descriptor_set_model_instance}; VkPipelineLayoutCreateInfo pipeline_layout_info{}; pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipeline_layout_info.setLayoutCount = set_layouts.size(); pipeline_layout_info.pSetLayouts = set_layouts.data(); pipeline_layout_info.pushConstantRangeCount = 0; pipeline_layout_info.pPushConstantRanges = nullptr; if(vkCreatePipelineLayout( cg_core.vk_device_with_swapchain->device, &pipeline_layout_info, nullptr, &self->pipeline) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan pipeline layout."}; } void unload_pipeline_layout(void *obj) { auto self = static_cast(obj); vkDestroyPipelineLayout( cg_core.vk_device_with_swapchain->device, self->pipeline, nullptr); } void load_render_pass(void *obj) { auto self = static_cast(obj); std::array attachments{}; // Color attachment. attachments[0].flags = 0; attachments[0].format = cg_core.vk_swapchain->image_format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // Depth attachment. attachments[1].flags = 0; attachments[1].format = VK_FORMAT_D32_SFLOAT; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference color_attachment_ref{}; color_attachment_ref.attachment = 0; color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depth_attachment_ref{}; depth_attachment_ref.attachment = 1; depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.flags = 0; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = nullptr; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment_ref; subpass.pResolveAttachments = nullptr; subpass.pDepthStencilAttachment = &depth_attachment_ref; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = nullptr; VkSubpassDependency dependency = {}; dependency.srcSubpass = VK_SUBPASS_EXTERNAL; dependency.dstSubpass = 0; dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.srcAccessMask = 0; dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo render_pass_info{}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; render_pass_info.pNext = nullptr; render_pass_info.flags = 0; render_pass_info.attachmentCount = attachments.size(); render_pass_info.pAttachments = attachments.data(); render_pass_info.subpassCount = 1; render_pass_info.pSubpasses = &subpass; render_pass_info.dependencyCount = 1; render_pass_info.pDependencies = &dependency; if(vkCreateRenderPass( cg_core.vk_device_with_swapchain->device, &render_pass_info, nullptr, &self->render_pass) != VK_SUCCESS) throw CommandError{"Failed to create Vulkan Render Pass 3D."}; } void unload_render_pass(void *obj) { auto self = static_cast(obj); vkDestroyRenderPass( cg_core.vk_device_with_swapchain->device, self->render_pass, nullptr); } const CommandChain loader{ {&load_descriptor_set_layout_world_view, &unload_descriptor_set_layout_world_view}, {&load_descriptor_set_layout_model_instance, &unload_descriptor_set_layout_model_instance}, {&load_pipeline_layout, &unload_pipeline_layout}, {&load_render_pass, &unload_render_pass} }; } namespace VK { GraphicsPipeline3DLayout::GraphicsPipeline3DLayout() { loader.execute(this); } GraphicsPipeline3DLayout::~GraphicsPipeline3DLayout() { loader.revert(this); } }