/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H #define CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H 1 #include "core.hpp" namespace VK { struct GraphicsPipeline3DLayout { VkDescriptorSetLayout descriptor_set_world; VkDescriptorSetLayout descriptor_set_view; VkDescriptorSetLayout descriptor_set_skeletal_model; VkDescriptorSetLayout descriptor_set_static_model; VkPipelineLayout pipeline; VkRenderPass render_pass; GraphicsPipeline3DLayout(); ~GraphicsPipeline3DLayout(); }; } #endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_3D_LAYOUT_H */