/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANDY_GEAR_VK_GRAPHICS_PIPELINE_SPRITE_3D_H #define CANDY_GEAR_VK_GRAPHICS_PIPELINE_SPRITE_3D_H 1 #include #include "core.hpp" #include "command_pool.hpp" #include "sprite_3d.hpp" #include "view_3d.hpp" namespace VK { struct GraphicsPipelineSprite3D { VkPipeline graphic_pipeline; GraphicsPipelineSprite3D(); ~GraphicsPipelineSprite3D(); void draw(std::shared_ptr view, const VkCommandBuffer draw_command_buffer, const size_t current_frame, const uint32_t image_index); }; } #endif /* CANDY_GEAR_VK_GRAPHICS_PIPELINE_SPRITE_3D_H */