/* * Copyright 2022-2023 Frederico de Oliveira Linhares * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mesh.hpp" #include "../binary_reader.hpp" #include "../command.hpp" #include "../core.hpp" #include "vertex_3d.hpp" namespace { // Data that is only needed for the command chain but not for the Mesh goes // here. struct MeshBuilder { std::string mesh_path; VK::Mesh *mesh; MeshBuilder(VK::Mesh *m, std::string mp); MeshBuilder(VK::Mesh *m, const char* mp); }; MeshBuilder::MeshBuilder(VK::Mesh *m, std::string mp): mesh{m}, mesh_path{mp} { } MeshBuilder::MeshBuilder(VK::Mesh *m, const char *mp): MeshBuilder{m, std::string(mp)} { } void load_mesh(void *obj) { auto self = static_cast(obj); BinaryReader input{self->mesh_path}; self->mesh->queue_family = cg_core.vk_device_with_swapchain->get_queue_family_with_graphics(); // Load vertexes. { auto vertex_count{input.read_ui32()}; std::vector vertexes{vertex_count}; for(auto i{0}; i < vertex_count; i++) { vertexes[i].position = input.read_vec3(); vertexes[i].normal = input.read_vec3(); vertexes[i].texture_coord = input.read_vec2(); } void *vertexes_data{vertexes.data()}; size_t vertexes_size = sizeof(vertexes[0]) * vertexes.size(); self->mesh->source_vertex_buffer = new VK::SourceBuffer{ self->mesh->queue_family->device, vertexes_data, vertexes_size}; self->mesh->vertex_buffer = new VK::DestinationBuffer{ self->mesh->queue_family, self->mesh->source_vertex_buffer, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT}; } // Load indexes. { self->mesh->index_count = input.read_ui32(); std::vector indexes(self->mesh->index_count); for(auto i{0}; i < self->mesh->index_count; i++) indexes[i] = input.read_ui32(); void *indexes_data{indexes.data()}; size_t indexes_size{sizeof(indexes[0]) * indexes.size()}; VK::SourceBuffer source_index_buffer{ self->mesh->queue_family->device, indexes_data, indexes_size}; self->mesh->index_buffer = new VK::DestinationBuffer{ self->mesh->queue_family, &source_index_buffer, VK_BUFFER_USAGE_INDEX_BUFFER_BIT}; } } void unload_mesh(void *obj) { auto self = static_cast(obj); delete self->mesh->index_buffer; delete self->mesh->vertex_buffer; delete self->mesh->source_vertex_buffer; } static const CommandChain loader{ {&load_mesh, &unload_mesh} }; } namespace VK { Mesh::Mesh(std::string mesh_path) { MeshBuilder mesh_builder(this, mesh_path); loader.execute(&mesh_builder); } Mesh::Mesh(const char* mesh_path): Mesh{std::string(mesh_path)} { } Mesh::~Mesh() { MeshBuilder mesh_builder(this, ""); loader.revert(&mesh_builder); } }